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Author Topic: Koopalings in SMB1  (Read 2 times)
willj16
Guest
« on: July 07, 2009, 03:41:58 pm »

Assuming I did the sprite and palette work, is it possible to put the 7 Koopalings in SMB1?

I have some examples here:
Larry   

Morton

Wendy

Iggy     

Roy     

Lemmy

Ludwig

I used Paint to modify Morton, Wendy, Iggy, and Roy to the correct palette. They all turned out green in the actual game. I want my next SMB1 hack to include the Koopalings
Dr. Floppy
Guest
« Reply #1 on: July 08, 2009, 02:58:51 am »

How much ASM do you know?

You'd need to write a sequence checking the World Number, then assigning a head/palette combo accordingly.

Is there even enough room in the game for the additional head sprites?
Jigglysaint
Guest
« Reply #2 on: July 08, 2009, 02:46:28 pm »

You would need to expand the rom and have an expert level of ASM in order to make those modifications.  I know it sucks, but because of the way games are programmed, they often do not have the space capacity to allow for changes.  It's why alot of older NES games often have minimal graphical representation.  Provided there was enough space for extra sprites, yes, I'm sure it could be possible to alter the apperance based on world number.
Hamtaro126
Guest
« Reply #3 on: July 09, 2009, 10:56:41 am »

Quote from: Jigglysaint on July 08, 2009, 02:46:28 pm
You would need to expand the rom and have an expert level of ASM in order to make those modifications.  I know it sucks, but because of the way games are programmed, they often do not have the space capacity to allow for changes.  It's why alot of older NES games often have minimal graphical representation.  Provided there was enough space for extra sprites, yes, I'm sure it could be possible to alter the apperance based on world number.

Try to use SMBDIS while expanding it using Mapper 69 (ROM at $6000), Then make 7-8 copies of the CHR-ROM, And while youre at it, CHR Slots 2 and 3 ($0800 and $0C00 in PPU-RAM) of the mapper will be used if you do that.

At the first page of CHR-ROM, 8080-900F in ROM (0070-0FFF in PPU-RAM) is yours for the copying
Kiokuffiib11
Guest
« Reply #4 on: July 25, 2009, 11:26:48 pm »

Not to sound stupid,,,,


Are you being serious?   And if sou,  would that really fix the problem?
frantik
Guest
« Reply #5 on: August 08, 2009, 08:08:23 am »

Quote from: Dr. Floppy on July 08, 2009, 02:58:51 am
Is there even enough room in the game for the additional head sprites?

no

it would require adding a mapper and other custom code which i think is beyond the OP's skill level at this time
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