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Author Topic: Some Illusion of Gaia Data  (Read 2 times)
Delmaru
Guest
« on: July 06, 2009, 06:46:42 pm »

I know it's not really that much, but I figure I'm never actually going to use it.

Click here for link

All of this was found with the SNES9x debugger
golden
Guest
« Reply #1 on: July 06, 2009, 07:19:18 pm »

Thanks :thumbsup: You could also submit the info to the database.
Delmaru
Guest
« Reply #2 on: July 06, 2009, 08:04:00 pm »

Oh, I did forget to mention that anyone can use the information, but please give me a little bit of credit. Finding out all the level data was really annoying.
Narf
Guest
« Reply #3 on: July 08, 2009, 02:59:29 am »

If we are talking about credit, how about you give me credit for when I posted the exact same information on the Accmlm board  "";)

Fourth post in this thread
Delmaru
Guest
« Reply #4 on: July 08, 2009, 11:29:12 am »

Erm, I did, I gave you credit on my googlepages page that I linked to.
mopoz
Guest
« Reply #5 on: July 08, 2009, 12:36:53 pm »

add in its manual, if want you Wink
IoG use Hirom80
Not $Cx:xxxx ($Dx,$Ex,$Fx), but $8x:xxxx($9x,$Ax,$Bx)

$82:8000 - $8A:FFFF - major text, dialogs

$91:46a8 - compress font (8x8, 16x8)

$81:0000 - compress on map font

For translator:

add text only $xx:8000 - $xx;FFFF area, if add $xx:0000 - $xx:7FFF text, then will not be output to the screen...
in area $xx:0000 - $xx:7FFF use can graphics and ASM

Funny table Smiley

0D=?
0E='
20=0
21=1
22=2
23=3
24=4
25=5
26=6
27=7
28=8
29=9
2A=.
2B=,
2C=>
2E="
2F=:
40=A
41=B
42=C
43=D
44=E
45=F
46=G
47=H
48=I
49=J
4A=K
4B=L
4C=M
4D=N
4E=O
4F=!
60=P
61=Q
62=R
63=S
64=T
65=U
66=V
67=W
68=X
69=Y
6A=Z
6B=/
6C=*
6D=-
6E=(
6F=)
80=a
81=b
82=c
83=d
84=e
85=f
86=g
87=h
88=i
89=j
8A=k
8B=l
8C=m
8D=n
8E=o
A0=p
A1=q
A2=r
A3=s
A4=t
A5=u
A6=v
A7=w
A8=x
A9=y
AA=z
AB=,
AC=
C0=stop byte


Sorry< for my English :angel:
« Last Edit: July 08, 2009, 12:43:17 pm by mopoz »
Recca
Guest
« Reply #6 on: July 10, 2009, 01:05:36 am »

Awesome, thanks! Smiley I was actually thinking about translating Illusion of Gaia into another language, so this is a major help. I'm still working on some other games right now though, but I'll be sure to give credit if I ever get around to this game and submit a translation IPS patch at RHDN.
mopoz
Guest
« Reply #7 on: July 10, 2009, 04:47:03 am »

If you need help on IoG, then ask me  Wink
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