I was going to make a statusbar hack in SMB2/USA. But FCEU cannot let me see where the jump is from, After the door opens, Sprite 0 is overwritten!
Does anyone know the addresses of the door sprite handler, so I can move the door sprite's addresses from $0200 to the unused SPR-RAM address at $02F0?
Just needed a little help. Appearently, the sprites cannot be backtracked all the way unless you find some way, but it is not very easy doing that.