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Author Topic: Oracle of ages  (Read 3 times)
Dwedit
Guest
« Reply #75 on: April 03, 2009, 05:02:06 pm »

Since I noticed that the VRAM packet system also includes VRAM map data, I whipped up a Screen viewer.


Jigglysaint
Guest
« Reply #76 on: April 03, 2009, 09:25:37 pm »

Nice.  Are the tiles compressed the same way as map data, or some other format?

Edit:  I decided to have some fun, so I added a code that swaps out the original map data pointers with the new ones if you have the GBA Nature Ring equipped.  Works perfectly.  What this means is that it could be possible to use some sort of trigger to make huge edits for each screen.  Imagine Eagle's Tower from LA, only on a grander scale.  Imagine dungeons having multiple modes, like say a front side and a backside, each with their own maps and dungeon items.  Imagine more dungeons like Mermaid's Cave.  Even more fun would be adding Ages equipment to Seasons, or even music.  Yeah, a ring that alters the music when you wear it.
« Last Edit: April 03, 2009, 10:57:19 pm by Jigglysaint »
Dwedit
Guest
« Reply #77 on: April 03, 2009, 10:53:47 pm »

It's the exact same packets as the tilesets use.  As in, you could set the tileset number in the viewer, and the graphics in VRAM would match.
Palettes are also the same palettes, I just force the view in the editor to load palette #14 and palette #15, otherwise the first and second columns of color would not be loaded.  In this view in the screen viewer, it's not loading #14 and #15.
Jigglysaint
Guest
« Reply #78 on: April 03, 2009, 11:47:32 pm »

So far the viewer is turning out to be pretty useful.  The best part is if I edit the screen layout, instead of just running the game, I can view it in the viewer to get a better idea of how things fit together.
Dwedit
Guest
« Reply #79 on: April 04, 2009, 10:18:41 am »

Threw in PNG export, so now you can save all 127 tilesets (one for each area class), as well as export all planes to huge PNG files.  Takes about 30 seconds to export all planes on a core 2 duo, and I haven't heavily optimized it.
Dwedit
Guest
« Reply #80 on: June 21, 2009, 09:47:49 pm »

Due to the forum crash, the old thread was lost, so I'll just repost the relevant last post:

New Version Get!

New features:
* PNG export of tilesets and big maps
* Loads tile animation so that tiles appear correctly now
* Screen Viewer
* Other random stuff

Screenshots:
PNG Export of tilesets:

You can also have it export EVERY tileset, there's 128 possible tilesets (and even more in Seasons)

PNG Export of maps:

This may be a tiny thumbnail, but it expands huge.
You can export entire planes, or every plane in the game.  It takes about 30 seconds to do all planes on a fast computer.

Screen Viewer:

Jigglysaint
Guest
« Reply #81 on: June 22, 2009, 09:40:39 pm »

Might as well re-add that each tileset consists of graphics, and also the collision data which is stored in the same format as dungeon levels.
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