Greetings once again,
I was viewing the RAM (via the hex editor portion of FCEUxD SP) of Zelda 1 when I noticed a few numbers in the middle of the bottom Stack line $[1F0-1FF] being written/rewritten at the pace of a hummingbird's wingflap. The other values in the line, as well as the line above it (the Stack was about halfway up the $1E0 line), were static.
I was under the impression that the Stack was first-in/last-out. How exactly are values in the middle of the existing sequence being played with, without the values after/above them being affected? Is it just that said values are being replaced with the same thing, a la SMB2's infamous static animation?