1. The main point I want to solve now are specific pointers for well... a death screen.
The thing is that I can't define their type in order to move the text to some other bank. The game does have some hardcoded or divided in parts pointers so it won't be a surprise this one to be the same. Anyway, my address is at 10237. Through some heavy debugging and corrupting I found my pointer at 100fb and it is "A937". The thing, as you see is that it is a bit nonstandard but that's not the whole thing - only exact line pointer (37) may be changed freely. Changing A9 gives very peculiar results like jumping into 2 locations in the rom (but only 2 of them and I can't figure out the pattern, cause various changes give the same results sometimes). The code line looks as follows: ...20A93748C220.
Debugging gives the following operations observed in this part:
Code:
$82/80F2 22 8C 8F 88 JSL $888F8C[$88:8F8C]
$82/80F6 F4 82 82 PEA $8282 [$7E:8282]
$82/80F9 E2 20 SEP #$20
$82/80FB A9 37 LDA #$37
$82/80FD 48 PHA
$82/80FE C2 20 REP #$20
$82/8100 AD DD 00 LDA $00DD [$7E:00DD]
$82/8103 48 PHA
$82/8104 22 9D F6 80 JSL $80F69D[$80:F69D]
$82/8108 3B TSC
What kind of pointer could that be anyway, cause I've never met 1-byte pointers on SNES and don't see "bank-number-part" somewhere around... $82/80F6 F4 82 82 PEA $8282 [$7E:8282]
$82/80F9 E2 20 SEP #$20
$82/80FB A9 37 LDA #$37
$82/80FD 48 PHA
$82/80FE C2 20 REP #$20
$82/8100 AD DD 00 LDA $00DD [$7E:00DD]
$82/8103 48 PHA
$82/8104 22 9D F6 80 JSL $80F69D[$80:F69D]
$82/8108 3B TSC
2. The second issue refers to the first one. How should one actually look for "block pointers"? I mean, what should I "break" Is it usually close to the text block it points too and if so, what is the starting byte for it?
Thanks for anything in advance.
DS: Edited twice to make the code line up.