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Author Topic: Using the Gameboy Colorizer  (Read 2 times)
Abacus
Guest
« on: February 16, 2009, 03:38:25 am »

I have long followed the scene but have done little to participate. Since finding the Gameboy Colorizer by mistrfishy, it has been nagging me as a thought to go back to certain games I know I would have loved to play in colour. I would love to offer something of note to this community, even just a small hack of sorts. However, I am admittedly very much a noob with little to no relevant programming skills. It had been my intention to transform the first two Kirby's Dreamland games to take advantage the full GBC palette with Kirby's Adventure as the primary colour reference.

I have made little headway into the tiles; I knew when making the initial attempt it would be an involved project. What I'd like to know is if I'm wasting my time as no emulator I have runs the (very) incomplete work once saved as a rom. I had thought to move onto other original Gameboy titles as I gained experience but I am beginning to wonder what the limitations of the Gameboy Colorizer would be and if anyone knows of them? Shall I just stumble forth stubbornly and soldier on?

Surely someone else has had the same ambition?
Next gen Cowboy
Guest
« Reply #1 on: February 16, 2009, 03:46:26 am »

http://www.romhacking.net/forum/index.php/topic,8017.0.html

I have never used it, but I take Disch's word that it will only work on specific titles, and I know that getting it to work on everything would be alot of work.

Abacus
Guest
« Reply #2 on: February 16, 2009, 04:14:36 am »

How unobservant of me to make a similar post a week later. Ah, well, that explains why a program rated as a beginner utility hasn't aided a plethora of colour'd hacks. I was wondering why it would be as such. Thank you for the information and tolerance.

I'll do a bit of exploration into any titles that would prove compatible in my spare time; if there are any results, doubtable as it is, your community will be the first to know. Otherwise, I might just return to lurking around the scene.
snesmaster40
Guest
« Reply #3 on: February 16, 2009, 06:56:33 am »

I have some good news and some bad news.

Good news is that I've discovered that KiGB will actually run the GB colorized game.

Bad news is that this happened:


Not really sure what happened there and I did try all the different background refresh rates. (note: I only coloured in one Kirby tile so I wasn't expecting two to be coloured. )
Tauwasser
Guest
« Reply #4 on: February 16, 2009, 07:17:37 am »

Well the problem is really that the gb doesn't need many coloring routines, so you're inadvertently overwriting stuff. I guess so that this doesn't happen, the tool checks for certain tile numbers etc... Really, the only good way would be to write your own routine into the rom (which could be fairly generic). And then edit all the calls to that to contain and index or whatever to load any given palette, really.

You're not gonna get much out of this, just because it's virtually impossible to do it with a tool that tries to work on all roms with all different setups.

cYa,

Tauwasser
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