However, I would have figured that they'd just leave that part of the disc out of the TOC instead of putting a dummy file there.
With SOTN that's technically what they did. The CD-DA track is nowhere on the data track, so it's completely invisible to the user even tho it's still there in a form or another.
Or is that the last 30 MB of a CD, regardless of how large the disc is? Putting a dummy file at the end for compatibility would imply that all PSX discs should have dummy files. Do they?
It seems like some games (i.e. Chrono Cross) do not have a dummy file, but that's probably because they take pretty much all the space on disc. But except for these few cases, all Playstation games do have dummies, visible or invisible (Vagrant Story has most of the disc padded with zeroes).
I also figured that a side-benefit of putting a dummy file near the beginning would be to reduce seek time, since the laser wouldn't have to move across as large of an area as it would if the sectors closer to the spindle were populated with frequently-used data.
I've got a better solution: streamed audio and video at the beginning of disc, while regular data right after it, then the dummy at the end as usual.