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Author Topic: Combining 2 SNES roms into one Like a multi-cart  (Read 2 times)
Disch
Guest
« Reply #15 on: February 06, 2009, 03:40:46 pm »

Quote from: snesmaster40 on February 06, 2009, 03:12:36 pm
NES multicarts can be emulated so I guess you could take one of the multicart ROMs, disassemble it, and study the coding.

Nearly all of them use custom mappers to add multicart functionality.  Exceptions are multicarts which merge together mapper 0 games, in which case any mapper with 32K swapping could serve as a multicart.

NES and SNES are different worlds, though.  Unless there's a SNES board that swaps between two 4MB (or whatever the 'maximum' size is) blocks, you're talking MAJOR rewrite.  Major to the point of being utterly ridiculous.  Though I think there may be such a board (isn't that what Star Ocean or whatever that game is used?)
KingMike
Guest
« Reply #16 on: February 06, 2009, 04:10:01 pm »

I thought Star Ocean and Tales of Phantasia used some address space that is a mirror in most other mappings.
(and from what I've heard FEoEZ is split between an 8mbit program addressable by the 65816, and a 32mbit ROM addressable by the SPC7110 (yet I've heard the 32mb ROM is bankswapped into the 65816's address space?)
Disch
Guest
« Reply #17 on: February 06, 2009, 04:31:29 pm »

Beats me.  I know little about SNES board layouts.

Anyway -- not a feasable project.  Especially for a beginner.
Moulinoski
Guest
« Reply #18 on: February 06, 2009, 07:23:02 pm »

Quote from: CaseCrash on February 06, 2009, 10:57:40 am
If you using an emulator, how hard is it to go "File" -> "Load ROM" -> pick a file?

or even if you've run that file lately, "File" -> "Recent ROMs" -> whatever?

this seems like an overly complicated proposition with very little ROI.

I second this. Heck, I even assigned the .smc, .nes, .whatever to their respective emulators. All I gotta do to start a rom up is double-click on it.
GenoBlast
Guest
« Reply #19 on: February 06, 2009, 10:23:04 pm »

That reminds me, a while back I made batch scripts that register NES and SNES file extensions and give them cartridge icons.

I should really post them sometime; I meant to do it about a year ago. I was working on gb and gba ones, too, but I lost interest.
Moulinoski
Guest
« Reply #20 on: February 06, 2009, 10:36:15 pm »



You could use some of these that I found one day... =P
Azkadellia
Guest
« Reply #21 on: February 07, 2009, 12:16:28 am »

Garoth: Those are excellent icons.
* Azkadellia saves the image for later use.
creaothceann
Guest
« Reply #22 on: February 07, 2009, 03:12:49 am »

Same in *.ico format.
GenoBlast
Guest
« Reply #23 on: February 07, 2009, 12:12:55 pm »

Those are really nice, but since they're only one size it might look really shitty in practice. IIRC you need 16x16, 32x32, 48x48, and 64x64. (I might be way off though. I don't think you need 8x8 but you might need 24x24. The 64x64 is needed for Alt+Tab)

Thanks for them, though. I might go crazy with those one day. I don't know if Windows lets you register whole filenames (probably not), but it would be awesome to have the Neo-Geo logo for neogeo.zip
tak
Guest
« Reply #24 on: February 07, 2009, 04:39:09 pm »



credits for the original creator of those icons: YOSHI!


>> http://ix.sakura.ne.jp/~yoshi/icon/game/

Smiley
« Last Edit: February 08, 2009, 06:32:25 am by tak »
CaseCrash
Guest
« Reply #25 on: February 07, 2009, 05:35:11 pm »

Wow, awesome find, I love icons.

And thanks Tak for giving credit where it's due  :beer:
creaothceann
Guest
« Reply #26 on: February 07, 2009, 06:49:31 pm »

Just for the record, the above archive includes a shortcut to the website.
tak
Guest
« Reply #27 on: February 08, 2009, 06:32:57 am »

Quote from: creaothceann on February 07, 2009, 06:49:31 pm
Just for the record, the above archive includes a shortcut to the website.

sorry, my fault  :beer:
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