Hello
I try to hack snes game: romancing saga2.
I found font picture at $140000 ($D40000 in rom)
It is one bit plane : 0=white,1=black
1 character use 32 byte
It arrage 4 block like this
1 | 2
---|---
3 | 4
1block use 8 bytes
character Tile = 16x16 pixels
8 character use 32x8 = 256 byte
In rom, upper part of first character position block1 ,block2
and upper part of second character position block1, block2 and so on
Skip to 128 byte: lower part of first character position block1, block2
and lower part of second character position block3, block4 and so on
You can see tile font by TileMolester in 1 bitplane mode
Font Asccii? = 1024 characters
0x50 - 0xFF ;50 is blank letter
and
0x20B0 - 0x20FF
0x2100 - 0x21FF
0x2200 - 0x22FF
0x2300 - 0x23FF
I know a little bit about control code.
0x24 is line feed
Now I would like to find pointer table or only pointer.
I read Xcalibur Document at
http://www.romhacking.net/docs/%5B50%5Dxcalpointers.txt
but I can find some pointer T-T
and I read Anusp document at
http://www.romhacking.net/docs/anusp.htm
he said romancing saga not use pointer table T-T
so my question is
1. How to find pointer in game?
2. How to render 8x16 tile character? (because i would like to render it
in Thai language.)
thank you for your advance and sorry for my poor english.