When you start using neko tracer read some docs on 8086 assembly and segments. Recently I was using Neko Tracer on a game called Aiza. I found the text routine by searching for a sjis character number in a trace log done by Neko Tracer. But even with the text routine in front of me I could not figure out how to find the text pointers.
I learned shortly after downloading neko tracer that np2 can't actually run the touhou games, on account of them technically being for the 9821, a slightly later version which seems to have used the 80386 processor. There was something in the docs about some sort of "soft patch" though for th 2 and 3.
As far as learning some assembly and segments, I've already got some books from my university library, guess I'll see how far I can get into them for now.
Edit: mixing up my 3's and 8's...what's a 30836?
Edit2: I figured out how it accesses and handles the small bits of text, can't figure out much else though. All plain text translated (save one place where the text just wouldn't fit [i.e. Touhou Reiiden --> Touhou: Strange Spiritual Transmissions])