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Author Topic: Zelda 3 ROM Header Issues  (Read 2 times)
MathOnNapkins
Guest
« Reply #15 on: December 23, 2008, 03:17:10 am »

Hyrule Magic will expand the rom if necessary, but it does not pad the resulting rom to a multiple of 2 megabits. This used to cause me strange errors when Snes9x would truncate anything that wasn't part of a 2 megabit multiple. I imagine this is the same issue arising.
Deathlike2
Guest
« Reply #16 on: December 23, 2008, 02:16:29 pm »

Well, you shouldn't really expect emulation to work properly.. I know of one FF2US hack that is kinda buggy due to using a specific editor that expanded the ROM, but not into something sane/safe. It still functioned fine, but you could see it affect other parts of the game.
MathOnNapkins
Guest
« Reply #17 on: December 23, 2008, 03:40:11 pm »

Quote from: Deathlike2 on December 23, 2008, 02:16:29 pm
Well, you shouldn't really expect emulation to work properly when given unconventional inputs

Safe to assume this is what you meant rather than what you typed?
Deathlike2
Guest
« Reply #18 on: December 23, 2008, 04:15:47 pm »

Quote from: MathOnNapkins on December 23, 2008, 03:40:11 pm
Quote from: Deathlike2 on December 23, 2008, 02:16:29 pm
Well, you shouldn't really expect emulation to work properly when given unconventional inputs

Safe to assume this is what you meant rather than what you typed?

Sounds about right.

Quote from: JamesBrad277 on December 23, 2008, 12:42:55 am
Anyway, I found out that any Zelda 3 rom edited by Hyrule Magic will be considered a bad rom by zsnes.  Even Parallel Worlds.

That's normal since the game's checksum isn't corrected automatically. Although, IIRC, Parallel Worlds fixed the checksum...
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