Thanks to http://ryoga.heypoorplayer.org/chrono/comp_text.php, some translations can go on with this project. So far, the basic menu parts are working and what not. Norstein Bekkler's tent is translated as a little test dummy to see what's possible.
- As you can see, the VWF routine itself isn't quite um...ready yet. Still trying to figure out how to get that to work.
Anyways, more into the Pre-Release: The Imps that block Guardia Forest are removed, the music in some locations that had none or were wrong were changed to be the "Final" version, the Robots in 2300 AD blockading are gone, etc etc...The game is fully playable up 'till 65,000,000 BC Chief's Hut. Vehek, amazing hacker of CT, was able to recompress Final Chief's Hut event into the Pre-Release and get it to somewhat work. Which means that it IS possible to expand on it!
Other Features in Pre-Release
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3 Digit MP is available apparently
Level 99 isn't the max. You CAN go above it, it'll stay say 99, but you'll still level up.
# of items held when equipping
# of MP used on tech without actually going into the tech itself to see
Features to Implent/Remove/Edit
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Remove both the MP and # items. This will open up 2-3 more slots for item/tech naming...Just like the final
VWF Routine that actually works and shows up
Multi-Lingual text (Should be possible...but requires hell of a lot more editing)
VWF Menu Routine (Patched on Compendium that works with translated item names from JP...Hopefully to implement this into the Pre-Release)
All Tech data so that they can all be seen and used graphically/Sound wise
etc..
But yea...Basic setup of it so far.