Hi.
I'm trying to translate Castlevania POR (EUR).
The scripts in this game are separated in two files (overlay_0011.bin and overlay_0012.bin) and the pointer table (PT) is located in another file (overlay_0006.bin).
There are 1865 32bit-pointers in the pointer table. The first script has 1715 blocks and the second script has 150, so 1715+150 = 1865.
The problem: there are some pairs of pointers with the same values in the PT. I don't know which 150 pointers of the PT are correlated to the script2, because there are some pairs with the same values.
I'd like to know if you could help me to find a strategy to attack this problem.