What determines the size of the tile represented by an entry in the tile map array?
I have a game that writes two bytes into the tilemap which loads a 16x16 character on the screen. The text sits in BG2. I read through the SNES register docs and read about register $2105. Indeed, the size bit for BG2 was set to 16x16. So I proceeded to flip the bit except that now the two byte value loads a 16x8 tile (top half of original tile). I loaded a save state up in VSNES and it confirmed 16x8 as the tile size. How do I switch this so a tilemap entry loads only an 8x8 or 8x16 tile ? Im not sure where to look now...