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Author Topic: Finding free space in a PSX game  (Read 2 times)
Zodiac
Guest
« on: October 29, 2008, 06:54:32 pm »

So I was wondering how I could easily get a decent amount of free space for my new codes.
I know that I could take the space from the Kanji, but I want to keep it.
There is also the tiny bit left at the end of the files (not completely used sector).

I completely failed to find anything remotely useable until now.

If it could be of any use, the game is Final Fantasy Tactics (PSX).

Thanks for the help.
Gemini
Guest
« Reply #1 on: October 29, 2008, 07:04:18 pm »

Use FntXXXX functions. Just jr ra/nop them all and place your code there. You can also use the debug font area, which is connected to the Fnt function set. If you want to find them, I'd suggest you to use IDA.
Zodiac
Guest
« Reply #2 on: October 30, 2008, 05:21:42 pm »

Mmm, I'm completely lost now. I loaded the EXE with IDA but all the functions have no real assigned name, so how do I know which are the Fnt one? I seriously have no idea what I am supposed to do.
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