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Topic: Megaman 9 for NES? (Read 2 times)
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muesli
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« on: October 14, 2008, 11:49:55 pm » |
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First post here, so howdy! Anyway, I've been looking around to see what the community has been doing with the recently-released MM9, and while I see threads pertaining to particular details of the game, I haven't seen any general discussion on the topic, so I'll pose the question now: what are the chances of recreation of Megaman 9 via ROMhack? Is it feasable? What would corrently be possible/impossible using the tools available right now? Is it being worked on and I'm just clueless and don't know about it?
I'm not going to pretend to have any real knowledge of ROMhacking, but as far as I can tell there are only two real hurdles: firstly, adding the whole store system (although one of the GB games had a store, yeah? that should make it easier?) and avoiding legal action from Capcom. I'd guess the non-Robot Master bosses woud be somewhat of a hassle too. How accurate am I in my assumptions?
I know to some a MM9 NES ROMhack seems kinda pointless, but to me it'd be useful as a means of playing the game on my DS or anything else that emulates NES sufficiently, rather than just my Wii. Anything that you people could tell me about the process and whether I'm ridiculously late to the party would be much appreciated. Thanks!
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Vanya
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« Reply #1 on: October 15, 2008, 01:49:25 am » |
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To my knowledge there are no MM9 2 NES projects openly in development.
As for the difficulty in such an undertaking, I imagine it would more ASM intensive than my current project: Mega Man Powered Down. Just porting over the basics of Mega Man Powered Up to NES is a major feat. At least I have a lot of code from MM1 to work with, but for MM9 the code for many things would have to be recreated from scratch or adapted from various other MM games. However, I know that the graphics are being ripped from it and much is already available in .NES chr rom format.
I don't think that legal action from Capcom will be much of a problem as a port of this magnitude is sure to take a long time. By then Capcom will have made it's gold nugget off MM9. That is unless some crazy collaboration could be organized.
I'd love to be able to play it on my PSP, personally. =)
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optomon
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« Reply #2 on: October 15, 2008, 02:01:35 am » |
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This gets asked a lot these days, and it deserves to be. The best use for such would be to have it possible to be playable on an actual NES.
I recall playing through this game and wondering how tough it would be to program some of the stuff in it. I thought, yes, it's possible, though I doubt it would end up being as resemblant as the original. Someone would have to be really crazy to do it.
If we're lucky, the creators of Megman 9 paid careful attention to the game's hypothetical NES limitations, such as how many tiles could be used for a level. I kind of feel like a newb for asking, but-- Does anyone know if all of Megaman 9's graphics could be fit into a rom?
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Dragonsbrethren
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« Reply #3 on: October 15, 2008, 02:35:02 am » |
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The level graphics should be fine, but the sprites (at least Proto Man, he's the only one I looked into) would need to be optimized, the sprites themselves should fit but not in the way they're stored now. There's also the fact that tiles are stored in 4BPP format and they don't always adhere to NES color limitations, for example Proto Man's face and scarf are stored on the same sprite as his body, which would need to change. I only recall a few background tiles that violate the three color + black limitation; the ladders and poles in the first Wily stage.
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« Last Edit: October 15, 2008, 02:43:50 am by Dragonsbrethren »
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Ryusui
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« Reply #4 on: October 15, 2008, 02:40:46 am » |
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Are you sure the actual Dr. Wily Castle graphic adheres to the "three colors plus black/transparent" rule? Because I'm fairly sure it doesn't.
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Dragonsbrethren
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« Reply #5 on: October 15, 2008, 02:43:16 am » |
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Hmm, no, I'm not actually, I've only looked at the stage backgrounds.
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Redlandsman87
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« Reply #6 on: October 15, 2008, 05:25:30 am » |
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I would very much like this to become a reality, as I do not own a Wii and thus have no way to play MM9.
Though, as stated, the game might not be possible for NES, with hardware limitations and whatnot. Maybe SNES (though this would be substantially more difficult, most likely), or just as an EXE File?
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muesli
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« Reply #7 on: October 15, 2008, 07:21:27 am » |
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Well I don't think an exact port to NES is possible, but something like 95% accuracy seems entirely doable. The palette issues could be dealt with by simply reducing the coloir of certain sprites (the vast majority would work as-is, I think) and a good deal of the objects mirror ones that already exist in previous NES MM games. Ideally I'd love the bolts/store thing to make it, but if that proves too troublesome then the game could simply mirror the Protoman game, with E-tanks scattered throughout the levels. Considering there's an option to mimic the sprite flicker of the NES I'm guessing the devs were well aware of what would realistically be possible on NES, so copying that should hopefully be possible. I just wish I wasn't so inept...
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Lindblum
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« Reply #8 on: October 15, 2008, 08:56:23 am » |
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Maybe SNES (though this would be substantially more difficult, most likely), or just as an EXE File? This hurts the portability of the game if you want to play it on DS, like we all want to do. Is there any way to get a hold of the MM9 binary? I don't know much about Wii, and I doubt that it will be coded in asm in the manner an NES game would, but it would probably be preferable to disassemble that to study object behaviors and AI, rather than watching the game closely and guessing - except that without a magic Wii emulator and debugger this'll be hard as nuggets. Does anyone know where you can find the game's sprites, or would that have to be pulled from the binary as well? Optomon, "I think I once played a hack of Mario where he was naked AND in a wheel chair. That, or it was one of the most pleasant dreams I've ever had." --Norrin Radd Those were the first 2 hacks I ever played!
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Vanya
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« Reply #9 on: October 15, 2008, 12:43:40 pm » |
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optomon
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« Reply #10 on: October 15, 2008, 01:45:34 pm » |
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Wow, looks like serious progress on that front. And I like the main guy's user image: Those were the first 2 hacks I ever played!
Norrin says a lot of crazy shit, so I wasn't sure if that was a real hack. I was pretty sure that a naked mario hack (likely several) existed but not sure about a wheelchair one.
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Vanya
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« Reply #11 on: October 15, 2008, 02:13:04 pm » |
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That piece of Yellow Devil must be very annoyed by now!
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Ryusui
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« Reply #12 on: October 15, 2008, 05:31:45 pm » |
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I would very much like this to become a reality, as I do not own a Wii and thus have no way to play MM9.
What about an XBox 360? Or PS3? It's for all three. :3 That piece of Yellow Devil must be very annoyed by now! It's a regular enemy from the game. They come in green and yellow varieties: once you shoot 'em, they split into a bunch of miniature Devil eye things.
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Redlandsman87
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« Reply #13 on: October 15, 2008, 06:21:23 pm » |
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Actually, to be more precise, I don't have any of the next gen systems.
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Crysta
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« Reply #14 on: October 15, 2008, 07:10:20 pm » |
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Was really suprising to me to find the tiles and sprites were stored in the same format as GBA.. of course it made ripping them a lot easier. Just wish my PC hadn't crapped out on me and I coulda gotten more done. :| Was havin fun messing with the various cutscene stuff and posting it, too. At least I got the helmetless sprites done.
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