+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Loop command issues (super mario bros) (SMB utility)
Pages: [1]
Author Topic: Loop command issues (super mario bros) (SMB utility)  (Read 2 times)
Hyper tails
Guest
« on: October 08, 2008, 05:41:38 pm »

Hi i'm working on my 4th hack of mario bros and i'm working on world 4-4 and i want to change the loop commands and i did this and that and when i go past it it brings me up to this messed up spot that wasen't attened to be there and the map editor doesen't show that

please help this is an important issue
frantik
Guest
« Reply #1 on: October 08, 2008, 07:13:29 pm »

did u read the SMB util faq?

Quote
Q: What's "Edit Looping Castle Loop"?

A: "Edit Looping Castle Loop" edits how the Loop Commands work.  All of the values (which are in hexadecimal) are in "non-straight" columns.  The world row has the values of the worlds each command works in.  Add 1 to these values for the real world number.  The page row are the values that are the page numbers the loop commands are located.  The V pos row are the values of the locations that Mario has to be at in order to pass the commands.  The values are set up as y pos/x pos.  The Offset of map page skip data row has values of the header of each (one) page skip behind a loop command.  To find these headers, double click on the page skip block.  The value with a "H" next to it (i.e., 3FH, 43H, etc.) in the description is the header of the page skip.  I'm not sure what "World 7's loop" is.  I'm guessing that World 7's looping is special.  The two values next to it tells the world number (hex) of this "special loop".  The values should be the same.  However, I don't know what's the World's 7 loop thing.

chances are you got the offset part wrong or something
Hyper tails
Guest
« Reply #2 on: October 08, 2008, 08:18:47 pm »

that could be but how do i make it right?
frantik
Guest
« Reply #3 on: October 08, 2008, 08:47:50 pm »

open an unmodified SMB rom and look at the loop data and how it corresponds to the level data.  then look at your rom's level data and see what you changed and make it correspond with the loop data.  :thumbsup:
Hyper tails
Guest
« Reply #4 on: October 09, 2008, 03:18:41 pm »

thanks you saved my bacon
LOL
Pages: [1]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC