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Author Topic: Mega Man 3 (possibly just general) ROM offset question  (Read 2 times)
Disch
Guest
« Reply #15 on: September 30, 2008, 08:31:01 pm »

Quote from: Dragonsbrethren on September 30, 2008, 06:35:28 am
Pattern recognition and a little luck works too, I've found quite a bit of data that way.

I guess I included that in the corruption process.  I mean recognizing patterns may give you a clue, but you still need to corrupt the data to verify.  Probably the only thing that doesn't need corrupting would be uncompressed graphic data.
Karatorian
Guest
« Reply #16 on: September 30, 2008, 08:57:11 pm »

Quote from: Disch on September 30, 2008, 08:31:01 pm
Probably the only thing that doesn't need corrupting would be uncompressed graphic data.

To tell code from data, you can see if it dissasmbles cleanly (on some ISAs, on others any byte sequence is valid (if not very usefull) code, so a clean disasm isn't obvious), so you don't neccessarily need corruption for that. Of course, if you want to know what the code does, you'll have to either puzzle out the dissasmbly or use corruption.
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