+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Tutorial for Tile Molester?
Pages: 1 [2]
Author Topic: Tutorial for Tile Molester?  (Read 2 times)
Kitsune Sniper
Guest
« Reply #15 on: September 13, 2008, 11:44:27 pm »

Quote from: Spikeman on September 13, 2008, 06:57:46 pm
For a "tutorial" how about reading the help file? It explains everything the program can do in pretty basic terms. Roll Eyes
You know me. You know that I've been doing this for years. And the fucking documentation didn't help me one bit. SnowBro was a genius, true, but he really needed to write better help files. Tongue
sb iq
Guest
« Reply #16 on: September 14, 2008, 05:13:17 pm »

Quote from: Ryusui on September 13, 2008, 04:33:34 am
Quote from: DarthNemesis on September 13, 2008, 03:53:51 am
Quote from: sb  iq on September 13, 2008, 03:19:33 am
You gotta rip it out of the game and somehow convert it into a .ZST savestate.
...what?

Yeah, uh...apparently someone hasn't caught that we're working with GBA and DS games here. Still, similar principles apply. A .ZST is a ZSNES savestate; the format has changed over time, but since it's well-documented, there are many tools that let you open up a .ZST and poke around the contents of the SNES' memory at the instant the file was saved. Emulators such as VBA and NO$GBA let you cut out the middlemen endemic to SNES hacking and view memory directly: GBA and DS hacking is actually in some ways easier than SNES hacking.

Actually, I have been able to view textures for PC games using Tile Molester. What I did was take an 8-bit snapshot of the game running, used Paint Shop Pro to extract the palette, then use vSNES to insert the palette into a .ZST savestate and load it into TM.
InVerse
Guest
« Reply #17 on: September 14, 2008, 05:17:43 pm »

Quote from: Kitsune Sniper on September 13, 2008, 11:44:27 pm
SnowBro was a genius, true, but he really needed to write better help files.

In SnowBro's defense, I don't think he actually cared if anyone used his programs, he just wanted them to work. I once asked him why he never actually released any hacks with all the level editors he was making and he pretty much said that he thought ROM hacking was "stupid."
Lleu
Guest
« Reply #18 on: September 14, 2008, 05:56:31 pm »

Quote from: InVerse on September 14, 2008, 05:17:43 pm
In SnowBro's defense, I don't think he actually cared if anyone used his programs, he just wanted them to work. I once asked him why he never actually released any hacks with all the level editors he was making and he pretty much said that he thought ROM hacking was "stupid."

Oh, the irony.  I'm glad you shared this, as I can't stop laughing.
Pages: 1 [2]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC