+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Forcing a texture map to refer to a different palette via Paint Shop Pro.
Pages: [1]
Author Topic: Forcing a texture map to refer to a different palette via Paint Shop Pro.  (Read 2 times)
sb iq
Guest
« on: September 11, 2008, 02:41:19 am »

Let's say I have a texture map that refers to a certain palette and it looks correct.

However, I have a different palette lying around, and I want my texture map to refer to the colors on this different palette and still wind up looking correct.

How do I do this in Paint Shop Pro? I remember someone telling me how to do this years ago, but those posts have been purged from the database.

Or perhaps there is a better way besides Paint Shop Pro?
« Last Edit: September 11, 2008, 02:59:36 am by sb iq »
Kitsune Sniper
Guest
« Reply #1 on: September 11, 2008, 06:56:26 pm »

Colors - Load Palette. When you load the palette, choose "Nearest Color Matching". I'm not sure if that would help you, but that's what I do.
Pages: [1]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC