I know I haven't really been around (well, posting anyway) in two years or so, but Deadly Towers for the NES has earned the rank within (and on one site even the #1 position) in the top 10 worst games of all time.
A couple of years ago, I uploaded a lot of data on the game to datacrystal.org. Here's the direct link for the ROM map:
http://www.datacrystal.org/wiki/Deadly_Towers:ROM_map
I have a few ideas to make the game more playable for the average gamer. I'm open for any other suggestions. I do have ASM experience, so nothing is really out of the question (well, the basics anyway, not like anything like completely re-programming enemies).
Easier changes
1) Lessen the number of hits for "weaker" enemies (20 hits for an early enemy is unreasonable)
2) Increase the speed of the sword (find a different use of the gauntlets by increasing the length it flies instead)
3) decrease the distance an enemy knocks the character back
4) remove the ledges through level editing (not necessary)
5) improve color selections
6) improve graphics
More difficult
5) make shop entrances viewable (may take a lot of time to track down the sprite that activates it)
6) modify some enemy movement properties (speed)
7) re-assemble graphics (difficult to explain this one)
The re-assembling of graphics is possible, but takes quite awhile to document and figure out how to use them effectively. I have documented a lot of data on Super Mario Bros. 2 that deals with this type of information, so it shouldn't be too much trouble.
Anyway, if these changes were made to make it easier, would anyone be interested in playing it? What other changes should I attempt to make this game better?
I have internet on a weekly basis instead of daily, so I will only be able to check it that often.
Thanks in advance for any suggestions.