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Topic: Chrono Trigger multiplayer hack (Read 2 times)
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isamu
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« on: August 22, 2008, 05:09:31 am » |
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Hi guys I was wondering....has anyone bothered to hack CT so that another player can control the NPCs to allow for multiplayer play? This would be so awesome! I would love to be able to play CT over the net with my buddy and battle bosses in co-op!
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I.S.T.
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« Reply #1 on: August 22, 2008, 08:29:44 am » |
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Not yet. Someone might do it in the future, but who knows?
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isamu
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« Reply #2 on: August 23, 2008, 01:02:12 am » |
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Thanks. Well I guess we can just cross our fingers. I assume it's the same situation for FFV, FFVI?
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MathOnNapkins
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« Reply #3 on: August 23, 2008, 01:42:45 am » |
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FFVI actually has a little known two player mode. I honestly had no idea of this until a few years ago. I've tried it out and it seems to work well enough. If I'm remembering this right, first player controls the top two characters in your formation, and 2P controls the bottom two. You of course have to enable two player mode, it doesn't just happen automatically.
Whether FFV has a two player mode... I don't think it does but it might.
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Lenophis
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« Reply #4 on: August 23, 2008, 01:59:23 am » |
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FFVI actually has a little known two player mode. I honestly had no idea of this until a few years ago. I've tried it out and it seems to work well enough. If I'm remembering this right, first player controls the top two characters in your formation, and 2P controls the bottom two. You of course have to enable two player mode, it doesn't just happen automatically. You can choose who controls which slot. You can have all 4 slots being controlled by player 2, 3 slots controlled by player 1, or however you want.
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Dragonsbrethren
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« Reply #5 on: August 23, 2008, 02:55:32 am » |
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FFVI actually has a little known two player mode. I honestly had no idea of this until a few years ago. I've tried it out and it seems to work well enough. If I'm remembering this right, first player controls the top two characters in your formation, and 2P controls the bottom two. You of course have to enable two player mode, it doesn't just happen automatically.
Whether FFV has a two player mode... I don't think it does but it might.
All three numbered SNES FF games have it, four if you count FF4 Easy Type as its own game, it was cut from FF2us though.
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« Last Edit: August 23, 2008, 03:01:09 am by Dragonsbrethren »
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Deathlike2
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« Reply #6 on: August 23, 2008, 03:29:56 am » |
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The 2-player aspect of the SNES FF series is truly not worth speaking of.
I would say the same if it were available for CT.
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MegaManJuno
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« Reply #7 on: August 23, 2008, 10:41:02 am » |
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All three numbered SNES FF games have it, four if you count FF4 Easy Type as its own game, it was cut from FF2us though.
Although there's no specific mode settings for FF2US, didn't both controller ports allow controlling everything? Not exactly 2-player, but 2 people could take it upon themselves to agree upon which characters to take action for, I suppose.
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Dragonsbrethren
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« Reply #8 on: August 23, 2008, 01:12:49 pm » |
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All three numbered SNES FF games have it, four if you count FF4 Easy Type as its own game, it was cut from FF2us though.
Although there's no specific mode settings for FF2US, didn't both controller ports allow controlling everything? Not exactly 2-player, but 2 people could take it upon themselves to agree upon which characters to take action for, I suppose. Ha, I never even knew about that. FF4 behaves the same way, if you don't have it set to multiple players either player can control the entire game, if you do have it set it will use your character assignments in battle. I was going to mention that FF4 allowed either player to control the character on the map, I didn't realize it let them control everything though.
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isamu
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« Reply #9 on: August 24, 2008, 01:50:25 am » |
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Wow I didn't now that about the FF games. Sounds awesome :thumbsup: :beer:
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Moulinoski
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« Reply #10 on: August 25, 2008, 07:42:57 pm » |
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All three numbered SNES FF games have it, four if you count FF4 Easy Type as its own game, it was cut from FF2us though.
Although there's no specific mode settings for FF2US, didn't both controller ports allow controlling everything? Not exactly 2-player, but 2 people could take it upon themselves to agree upon which characters to take action for, I suppose. Yeah, my sister and I would sometimes make Cecil run around in circles (or... squares O_o) because she'd get bored of my exploring and talking to everyone... I did read out loud and all... :/ Maybe she'd like to play now that she'd older and more mature... :/ It kinda stinks when characters leave or come since you have to set the characters back in order... (Note, this was the 'shoddy' PS port). Hi guys I was wondering....has anyone bothered to hack CT so that another player can control the NPCs to allow for multiplayer play? This would be so awesome! I would love to be able to play CT over the net with my buddy and battle bosses in co-op! I guess someone could take a look at how FFVI does it and could hack it in... I'd expect something trivial to be taken out, like one of the endings perhaps (what happened with the Coliseum hack). I'm pretty sure it is possible, just hard maybe... Wow I didn't now that about the FF games. Sounds awesome :thumbsup: :beer:
Only FFIV and VI have this option (idk about V). Obviously, Crystal Chronicles and CC: Rings of Fate allow you to play multiplayer and as is obvious to anyone who's heard of FFXI, you can play with anyone since it's an MMORPG. If you like the idea of multiplayer FF's, though, look up Dissidia Final Fantasy. Hopefully, it will be an awesome Final Fantasy crossover fighting game... with Zidane. That alone makes it win.
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Zeemis
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« Reply #11 on: August 27, 2008, 07:12:50 pm » |
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I thought Chrono Trigger had multiplayer, or was that Secret of Mana only? Is it possible to have CT use Secret of Mana's multiplayer protocol, I remember that there was a hack made where the multiplayer protocol was copied and used in Secret of Evermore.
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Sara-chan
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« Reply #12 on: August 27, 2008, 07:23:27 pm » |
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I thought Chrono Trigger had multiplayer, or was that Secret of Mana only? Is it possible to have CT use Secret of Mana's multiplayer protocol, I remember that there was a hack made where the multiplayer protocol was copied and used in Secret of Evermore.
That wouldn't really work... CT and Secret of Mana are totally different kinds of games.
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I.S.T.
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« Reply #13 on: August 27, 2008, 11:53:31 pm » |
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I thought Chrono Trigger had multiplayer, or was that Secret of Mana only? Is it possible to have CT use Secret of Mana's multiplayer protocol, I remember that there was a hack made where the multiplayer protocol was copied and used in Secret of Evermore.
You didn't know? SOE was made using SOM's engine. That's why it worked. You haven't played either one of those, have you? SOM and SOE are action RPGs like the X-Men Legends series or Diablo 2. CT is a turn based RPG. A direct copy of the multi player code wouldn't work in the least, as it's built for a 100% different engine(Well, IIRC CT and SOM share some of the sound engine code, but I could be wrong here. It's late here and this is based off of an old memory) and a 100% different type of battle engine.
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creaothceann
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« Reply #14 on: August 28, 2008, 02:00:46 am » |
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I thought Chrono Trigger had multiplayer, or was that Secret of Mana only? Is it possible to have CT use Secret of Mana's multiplayer protocol, I remember that there was a hack made where the multiplayer protocol was copied and used in Secret of Evermore.
You didn't know? SOE was made using SOM's engine. Actually it wasn't. CD: It's been stated that although the combat and "Ring" menu systems used in Secret of Evermore are very similar to those found in Secret of Mana, that you guys programmed the system used in Evermore from scratch. Why were these recreated being that they already existed in Secret of Mana, and why was it decided to make them so similar in look and function?
BF: There was some reason why we had to develop from the ground up, but, to be honest, I can't remember what it was. I think it was one of those strange we're-wholly-owned-but-separate-for-tax-purposes sorts of things. Regardless, we did indeed end up writing absolutely everything from scratch, both on the tool side and on the game side.
There were two fairly simple reasons for swiping some of our systems from Mana. For one, we were supposed to be creating a Mana-like game, so it made sense to retain the interface. For another, those systems were proven to work well, and if you can steal the design for the wheel without getting sued for patent infringement... eh, why not? We also stole a couple of interface ideas from Final Fantasy 6, by the way.
The upside of rewriting their systems from scratch is that we had the option of tweaking or replacing things without having to tear up unfamiliar code and smush something different into it. Putting in alchemy, for instance, might have been difficult, and that would have been a shame. I think our map engine was more flexible as well.
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CD: Is there one particular aspect of Secret of Evermore that you as a programmer are most proud of?
BF: That's a tough one. We really did everything, absolutely everything, with little or no prior experience and no outside help, and that's something to be proud of, all by itself. I'm also proud of the fact that we managed to mimic the Secret of Mana engine pretty faithfully, to the point that most people think we inherited the code and tweaked it for our own purposes. SoE's multiplayer code was only used during development.
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