You could always learn. ASM isn't hard. In fact the problem is it's so simple that using it becomes the complicated part. You have to fully break down each step in what you want to do into the absolute most basic components. However, since you seem to have no desire to program with it, all you'd need to know is how to recognize loading and storing of data, and what kind of compares and arithmetic is done.
The way I see it, without looking at what the code is doing, your left with corruption and experimentation. Change something in the rom and see what changes in the game. Once you have found something that is relevant, experiment to find out what it is and how it works. Good for finding stats and asset data, not so great for figuring out damage formulas and such.
Of course the first thing you probably will want to do is open the rom up in one of the graphic editors and find the part that looks like
something. Then you know that at least that part is graphic data. You could also check
Data Crystal and here to see if anyone has already documented something your looking for.
It's not that it more than what you can handle. It's more like, if you see it as a wall it will stop you; if you see it as a challenge, you can overcome it. There are no beaten paths to unexplored territory. Determination and curiosity will get you through. The red zone is for loading and unloading only. The Pen Tool is your friend. On Tuesdays the special is... Ok. Now I'm just being silly.