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Author Topic: Naruto - Uketsugareshi Hi no Ishi  (Read 2 times)
Luciara-hime
Guest
« on: June 07, 2008, 09:33:21 pm »

Hi everyone! ^^ I'm kinda new to the translation scene, so I was wondering if anyone could help me with this project? I already have the necessary tools - a hex editor, a translation program and a table generator. Do I need anything else?
akadewboy
Guest
« Reply #1 on: June 07, 2008, 09:54:20 pm »

You'll probably need a Tile editor at some point. I use Tile Molester (requires Java).

Also, since it's a GBA game the text might be in Shift-Jis or EUC. Try using one of these tables first, it may save you the time of building your own table
http://www.romhacking.net/docs/179/
http://www.romhacking.net/docs/178/
Luciara-hime
Guest
« Reply #2 on: June 08, 2008, 01:18:54 am »

Okay, thanks.
tc
Guest
« Reply #3 on: June 08, 2008, 01:44:08 am »

Which game is this? I don't really follow the series much. Though I've heard a GBA one was ported to DS for its US version.
Luciara-hime
Guest
« Reply #4 on: June 08, 2008, 04:05:07 am »

It's the RPG. The title - as far as I know - means Inherited Will Of Fire.

P.S. By the way, I'm having some problems. When I opened up the rom in Tile Layer Pro to edit the font, it turned out to be downright gibberish. No sprites or alphabets or anything. Does that mean it's compressed?

By the way, when I used the Shift-JIS table, the first part turned out like this on Thingy -
.###$##Qi##!=„‚#
#####$‹˜###!#R##
### #FJJ#'1#X##3
‚ã#####”ÎK##”VŠÀ
#r###„Ms###aX##'
###v###a###V#8##
@####R##o#0#####
`##%#c###N8###4#
#>#Dx#Ë##:”e#|c
##<##%##8##r!###
NARUTORPG###BNRJ
DA##############
######)#(#######
##)######### #â
##############/#

Is that good?
« Last Edit: June 09, 2008, 06:02:35 am by Luciara-hime »
akadewboy
Guest
« Reply #5 on: June 09, 2008, 04:58:38 pm »

That looks like nothing but raw data. What you're looking for is Japanese text. I recomend you use WindHex, because Thingy is old, lacks many features, and outdated. (Load your table then make sure you have View Text Data as Unicode enabled in options in WindHex)

Here's a screenshot of Japanese Text in the GBA game "Monster Summoner"



Remember, sometimes you wont be able to find any text, some games compress their text or store it in a strange way. For games like those a more experienced hacker would probably be needed.

I'm a beginer hacker myself and can only do simple hex editing for games that store their text in a non-sneaky manner. There's been many games that I've wanted to do, but later on discovered that it is way over my head.
« Last Edit: June 09, 2008, 05:14:39 pm by akadewboy »
Luciara-hime
Guest
« Reply #6 on: June 12, 2008, 08:25:23 pm »

Thanks a lot. ^^
I'm still wondering about the fact that Tile Layer Pro didn't show up the Jap font, though... :banghead:
Oh, and to mention the fact that whenever I try to load the Jap language pack, it always shows this message:
'To display language characters correctly, you need to install the following language pack:
Japanese'
Help please?
« Last Edit: June 12, 2008, 08:58:15 pm by Luciara-hime »
akadewboy
Guest
« Reply #7 on: June 13, 2008, 02:57:03 pm »

Try installing this:

http://office.microsoft.com/downloads/2002/ie_ja.aspx
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