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Topic: Mega Man X3 Editor (Read 2 times)
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elixirnova
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« on: May 24, 2008, 01:44:14 am » |
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Hiya.
Hope I'm posting this in the right forum...
Just wondering if anyone has any data for Mega Man X3 besides the C4 chip info and GFX compression information.
I'm starting from scratch looking for data myself and would like to build a new editor for it over the summer. I really do not remember anything aside from where the level tile data is stored... so long journey I suppose unless anyone can help out! :crazy:
Some features I plan to have complete include level editing, object editing, palette editor, and gfx editor(thanks to the person who wrote about C4!)
Now to remember what ASM is.... :banghead:
*Update* So far so good! I found the data for Level's, Enemies/Objects, pretty much all the GFX! Just gotta decypher it and maybe find some more cool asm hacks to make! Found some already to edit enemy damage, X/Zero's health and # of lives and editing the x-buster's blasts!
If anybody has any requests on interesting ways to hack the game do say something! Try to be specific about what you'd like to see in an editor/hack!
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« Last Edit: May 26, 2008, 01:46:20 am by elixirnova »
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Disch
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« Reply #1 on: May 26, 2008, 11:23:16 am » |
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So far so good! I found the data for Level's, Enemies/Objects, pretty much all the GFX!
Are the levels compressed with the same format the graphics are? I was just about to work that format into my compression library.
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elixirnova
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« Reply #2 on: May 26, 2008, 09:22:27 pm » |
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Thus far I have found the level data to be uncompressed for every level in the game in every way! All the level graphics are compressed though. I think pretty much all of X & Zero & projectile graphics and some fonts are uncompressed. Just about everything else is compressed though, and there are lots of graphics!
I am having trouble understanding some information in the document Euclid distributed. I understand how the graphics are compressed and the compression routine works, but the pointer table is supposedly made up of 5 bytes each pointer. The first 3 being a pointer, and the last two being length. I suppose I will make a new topic since it is more about how pointers work..
I believe the objects/enemies are uncompressed as well I cannot remember and havn't had the chance to look them up again.
It does look like there is other various data compressed besides graphics though. I think I just found out the title screen layout is compressed too..
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« Last Edit: May 27, 2008, 02:37:04 pm by elixirnova »
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cyberpsygen7
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« Reply #3 on: September 23, 2008, 05:40:45 am » |
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Is this fabled mmX3 editor still under construction or is it the same as the dead project i already googled that didn't really function properly?
Its amazing that there is not a level editor for any of the x series games on the snes, those were the pinnacle of mega man. I'm interested because i want to take a platformer like X3 or possibly demon's crest and completely remake it into something reminiscent of super metroid.
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sigfried.m
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« Reply #4 on: September 23, 2008, 05:23:34 pm » |
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I'm translating in Italian the PSX version of MegaMan X3, but I have a little problem. Read here http://www.romhacking.net/forum/index.php/topic,7197.0.html Can you help me? Hiya.
Hope I'm posting this in the right forum...
Just wondering if anyone has any data for Mega Man X3 besides the C4 chip info and GFX compression information.
I'm starting from scratch looking for data myself and would like to build a new editor for it over the summer. I really do not remember anything aside from where the level tile data is stored... so long journey I suppose unless anyone can help out! :crazy:
Some features I plan to have complete include level editing, object editing, palette editor, and gfx editor(thanks to the person who wrote about C4!)
Now to remember what ASM is.... :banghead:
*Update* So far so good! I found the data for Level's, Enemies/Objects, pretty much all the GFX! Just gotta decypher it and maybe find some more cool asm hacks to make! Found some already to edit enemy damage, X/Zero's health and # of lives and editing the x-buster's blasts!
If anybody has any requests on interesting ways to hack the game do say something! Try to be specific about what you'd like to see in an editor/hack!
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I.S.T.
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« Reply #5 on: September 25, 2008, 07:35:46 am » |
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sigfried, please don't do that again. Just be patient next time. You don't need to post the problem in more than one thread, especially considering you only waited an hour after starting that topic to post in this one.
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elixirnova
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« Reply #6 on: November 18, 2008, 10:36:54 am » |
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I have lots of the editor working and an incredible amount of data. I will probably not be continuing until next semester. If anyone wants any data/source code just ask, feel free to work on it! I too want to see an X editor which is why I'm doing it!! But not for a couple months. E-mail me if you want anything as I do not visit here often right now.
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