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Author Topic: Expanding dialogue boxes  (Read 2 times)
Kagemusha
Guest
« on: May 16, 2008, 02:52:48 pm »

There's this one dialogue box in the game that's somewhat smaller than the rest and while I can fit all the text on it, I don't like how it looks. How would I go about expanding it?
KaioShin
Guest
« Reply #1 on: May 16, 2008, 03:03:19 pm »

Breakpoint on the tilemap in VRAM, to see where the tilemap is coming from. Change that then, you'll propably have to adjust some code a bit, only a loop counter that determines how many tiles to load most likely.

If you want to use the new space too you might have to adjust some kind of max_char variable in the text routine too, but since you said it's only used once I guess that won't be needed in this case.
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