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Author Topic: Basic PSX hacking: BIN files  (Read 2 times)
FinalMinuet
Guest
« on: May 02, 2008, 03:41:34 pm »

The ISO of Star Ocean: The Second Story contains three files: SYSTEM.CNF, SCUS_944.21, and SO2.BIN. Now, it is my understanding that the BIOS opens SYSTEM.CNF, then opens SCUS_944.21, and then jumps to the executable part of the game. This understanding could very well be wrong. Anyway, I want to get at the SO2.BIN, but I'm having trouble extracting its contents after I've already extracted the BIN from the ISO. I experimented with Final Fantasy VII and it didn't have a BIN file, so I'm guessing that SO2 is some special case.

How can I open this BIN file? Is there some special utility for extracting these files? Or am I even going about this the right way?

I don't plan on hacking or replacing any of the files. I just want to poke around for curiosity's sake. Thanks.
KaioShin
Guest
« Reply #1 on: May 02, 2008, 03:48:37 pm »

The game uses a virtual filesystem. The bin file is a package in which many files will be packed into. There are no tools for this since every game is programmed completely different in that regard. If you can program you can unpack it propably. But be prepared to receive 2000 unnamed files, a big mess where you'll still have no idea what kind of data is in which file.
FinalMinuet
Guest
« Reply #2 on: May 02, 2008, 11:39:50 pm »

Quote from: KaioShin on May 02, 2008, 03:48:37 pm
But be prepared to receive 2000 unnamed files, a big mess where you'll still have no idea what kind of data is in which file.

I had a sinking feeling that would be the case. Ah well, I guess more fun for me then. :beer:
Gemini
Guest
« Reply #3 on: May 03, 2008, 01:07:17 am »

Quote from: KaioShin on May 02, 2008, 03:48:37 pm
But be prepared to receive 2000 unnamed files, a big mess where you'll still have no idea what kind of data is in which file.
And compressions, loads of compressions.
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