The GBA loads the necessary tile data into the I/O (for sprites) and VRAM (backgrounds). Using VBA, I can locate the tiles loader, find the data in a hex editor and change the data to load the necessary graphics.
But I've no idea on how to find the x and y values which tell the game where about the image has to be displayed on the screen. How is it possible to locate them? I've had no luck finding any documents about how the GBA does this besides one which I misplaced. >_<
Anyone able to help?