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Topic: How does one find the names of game music? (Read 2 times)
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Vyse the determined
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« on: March 15, 2008, 05:34:17 pm » |
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Sorry if this topic is in the wrong place, but I figured it would be safe to post it here. If not, please move it to the appropriate location. Thanks in advance.
As you are all probably aware, I know little to nothing about hacking and the like and this might seem like a NOOB question, but how does one find out the names of game music? For some games, I understand because they might have a game soundtrack for the game where they say the names for a particular theme. For example, stage 1's theme would be called "Riding the Wind" or something of that nature for game X. I'm curious to find out how one finds out this information for old games that may not have had a soundtrack or if the names are whatever someone wants to call them. I don't know if you have to hack to find this sort of thing out or if there is a way in Notepad with a game file or what have you.
I'm really curious because I know some games that mention their music (example: Energy Breaker for Super Famicom) within the game itself as well as some games like Jewel Master for the Sega Genesis. How does one take a bgm name like: 3A and get "Lost Feeling" or such? I'm really fascinated by the excellent work over at SNESmusic.org, but I'm curious to find the names of all sorts of game music, if that's at all possible (according to some things I read at SNESmusic.org, it may not be). It might be hack-related question, but it might not be either. As for composers, I would imagine that they beat the game and derived info from the credits, but I could be wrong. Anyone got any advice for a scrub like me?
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BRPXQZME
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« Reply #1 on: March 15, 2008, 05:48:31 pm » |
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Most song names come from the soundtrack. That’s usually the only guaranteed way to get the name right (hope you know Japanese :thumbsup:). Sometimes you get lucky and the title is listed in a sound test.
Sometimes we (of the listening public) just plain don’t know the name. In that case, we usually just call it by when it comes up; there often isn’t a set order for those cases except maybe level order, or a numerical order from the sound code in the ROM.
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Vyse the determined
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« Reply #2 on: March 15, 2008, 05:52:52 pm » |
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Most song names come from the soundtrack. That’s usually the only guaranteed way to get the name right (hope you know Japanese :thumbsup:). Sometimes you get lucky and the title is listed in a sound test.
Sometimes we (of the listening public) just plain don’t know the name. In that case, we usually just call it by when it comes up; there often isn’t a set order for those cases except maybe level order, or a numerical order from the sound code in the ROM.
Ah! That's exactly what I wanted to know. Thanks friend  I kinda thought that was the case, but your post confirms my suspicion. Yeah, I do know some Japanese; Hiragana, Katakana, and a few Kanji. Man...I wish I was one of those guys that knew ONLY Kanji. A lot of Energy Breaker's theme names are in Kanji (IIRC), but I might just buy the soundtrack for it. Thanks again!
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KungFuFurby
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« Reply #3 on: March 17, 2008, 02:11:31 pm » |
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Yeah... I do SPC sets, and normally I don't have a Sound Test to work with, or there's no track names.
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BRPXQZME
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« Reply #4 on: March 17, 2008, 02:19:50 pm » |
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Yeah... I do SPC sets, and normally I don't have a Sound Test to work with, or there's no track names.
People like you make the world a better place, and fill my inbox with goodies.
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Vyse the determined
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« Reply #5 on: March 17, 2008, 03:48:35 pm » |
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Yeah... I do SPC sets, and normally I don't have a Sound Test to work with, or there's no track names.
Actually, I do remember seeing your name on that site. Nice work :thumbsup:
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KungFuFurby
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« Reply #6 on: March 17, 2008, 06:17:11 pm » |
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Yes, I work on SPC sets. I also work on making some SPC sets more complete, and I keep a list of missing composers as well so that I can provide composers more easily should I have to provide a composer for a set without a composer or an error.
Believe me, in most cases I am serious on grabbing the tracks. Unless my emulator can't grab it at the first note, I make sure that the stuff I grab is at the first note. There are a few cases where I run into volume problems. I can remedy this three ways:
Modifiy the DSP values in the SPC file to make the volume value acceptable for playback Use a PAR code to modify the volume Dump the SPC at the loop point
I used the first two as a combo for Adventures of Dr. Franken and Dragon's Lair. NHL '95 doesn't appear to work with the first two methods, as modifying the DSP values did nothing but make a click.
This makes it easy to correct those problems.
I know how to patch first-note sticking SPC sets as well. If there's none availble, I request that I see if it is possible to patch it. I'm not that good of a hacker myself, unfournatley, but I do have some basic knowledge, but virtually nothing with assembly.
The following sets are unverified so far for first-note sticking problems: Arcade's Greatest Hits: The Atari Collection 1 Great Waldo Search James Bond Jr. Mario's Early Years - All three games Marko's Magic Football Paperboy 2 Pit Fighter Relief Pitcher (This is the only game with vocal samples in English... Super Power League 2-4 are not problematic, and they have Japanese vocals for announcers.) Universal Soldier
NBA Showdown (AKA NBA Pro Basketball '94: Bulls vs. Suns) and NHL '94 (AKA NHL Pro Hockey '94) were determined as not fixable with Script700 by the people at Kurohane.net/spc.phtml, so I confirmed that those two games are undumpble by using that site as a source.
I'm doubtful about five of the games on the unverified list. The games are James Bond Jr, Paperboy 2, Pit Fighter, Relief Pitcher, and Universal Solider. James Bond Jr is by Peter Stone and Nick Eastridge, making this game in danger of being undumpable because Wayne's World, also by these two people, is undumpable. Paperboy 2, Pit Fighter, and Relief Pitcher are Tengen games, and all three games are missing composers. In addition, Steel Talons was declared undumpable, and that's also by Tengen. Universal Solider is by Ballistics, which isn't a good sign to me, because Test Drive II is also by this company.
Great Waldo Search seems doubtful due to the samples used in the game, and Arcade's Greatest Hits: The Atari Collection 1 is a SPC set with only one piece of music I could identify: a simple two note tune that loops in Asteroids. The Mario's Early Years series is by the same composers that did Mario is Missing!, and I couldn't get past the Acclaim logo on Marko's Magic Football because the game froze after that logo.
I would like to see if anyone can see if these games' music can be put onto a SPC file. There's only a single piece of music in the entire game for Pit Fighter, two for Paperboy 2, and three for Relief Pitcher. Great Waldo Search has I believe seven... All others have not been completed, so I don't have a track count.
If anyone wants to try to patch this stuff, then go ahead. Let me know if this stuff is a G-O go or a no-go...
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