1. Is there any way I can edit Pokemon sprites to insert my own Pokemon into the game? I'm 90% sure there is, just need confirmation and maybe the name of a good program.
2. Editing attacks. How would I do this? From here I know how to edit PP and type, but a few things confuse me. The Hit Ratio, is that the accuracy or the chance that it will be a critical hit?
3. While using GoldMap, I came upon what I believe are the maps for the Safari Zone. However, there are no encounters. Is there any way I can add encounters to it?
4. How do I make it so that there are more than seven Pokemon in one area at a given time?
5. Can I edit the Three Beasts to something different?
6. If I can restore the Safari Zone, is there a way to edit what signs say? I intend to rework Fuchsia to allow an entrance to the Safari Zone. I know how to actually make it accessible, but how would I edit the text of a sign so that it says tthat bulding is the entrance?
1. Yes there is
It's called AGIXP and it's really easy to handle actually. It insers sprite data and palette data in one go and recompresses them. Of course you can also dump with it and do other nifty stuff. The only thing is, I believe there is no English version, which might actually be fine with you - or not :| Linkage:
Here2. How would I know? Maybe read a doc or something. Lol, I never bothered with Attacks. On the other end, I think it's the chance of a critical hit.
3. Everybody did. You can add encounters to it, when you read my doc and repoint all the data
Linkage:
Here. It's in English and covers only English offsets, so no worries. It explains where to find the data and how it's made-up in one of the Appendices.
4.
You don't do that,
right now. It is accomplishable and very easy to do actually - that is, if you do know assembly.
5. Do you mean, like the battle sprites and ingame sprites, or their behavior? For battle sprites see 1. for ingame sprites use TLP, tile molester, YY-Chr, or whatever you prefer. They are uncompressed at 0xC0000 in the Rom
6. You would go easiest with a table file and thingy32, translhexion, snesedit, or some other hex editor that is capable of editing. You'll find then on the lefthand side of this very window unter "Utilities". Same goes for the tile editors. Find the text and edit it. Do read the docs DarknessSavior linked to
cYa,
Tauwasser