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Author Topic: Pokemon Gold hacking help(Is this the right place?)  (Read 2 times)
MegaBassFalzar
Guest
« on: March 01, 2008, 03:14:23 pm »

As you may have guessed from the topic title, I'm hacking Pokemon Gold at the moment.  I had a few questions, and I'm not entirely sure where this topic should go, but I need some help.

1.  Is there any way I can edit Pokemon sprites to insert my own Pokemon into the game?  I'm 90% sure there is, just need confirmation and maybe the name of a good program.
2.  Editing attacks.  How would I do this?  From here I know how to edit PP and type, but a few things confuse me.  The Hit Ratio, is that the accuracy or the chance that it will be a critical hit?
3.  While using GoldMap, I came upon what I believe are the maps for the Safari Zone.  However, there are no encounters.  Is there any way I can add encounters to it?
4.  How do I make it so that there are more than seven Pokemon in one area at a given time?
5.  Can I edit the Three Beasts to something different?
6.  If I can restore the Safari Zone, is there a way to edit what signs say?  I intend to rework Fuchsia to allow an entrance to the Safari Zone.  I know how to actually make it accessible, but how would I edit the text of a sign so that it says tthat bulding is the entrance?
DarknessSavior
Guest
« Reply #1 on: March 01, 2008, 03:18:12 pm »

Yep. You got the right spot.

Personally, I've never hacked Pokemon games before. Hell, I've barely even hacked any GameBoy games before. But I can still answer a few questions.

1. Yes. But editing the sprites will only make whatever Pokemon you edited look different. You'd still have to change stats, attacks and anything else. The sprites are probably compressed. I recommend using Tile Layer Pro or YY-CHR to look through the game for the sprites. Good luck with that one.

Everything else is really extensive, and would probably require learning Assembly. I'd wait until you got handy with the basics first. Also, read the RHDN FAQ:

The Newbie Package of REQUIRED Material

ROMHacking.net FAQ: You ask, we answer!
ROMHacking.net Getting Started Section: Newbies Go HERE!
ROMHacking.net Documents Section!
How to ask questions the smart way.
On the Essence of ROM Hacking

Good luck with your hacking pursuits!

~DS
MegaBassFalzar
Guest
« Reply #2 on: March 01, 2008, 04:41:31 pm »

Okay.  I'm using Necrosaro's Documentation and Decompression tool, but so far I see nothing that lets me actually edit the images.  Can anyone help with that?
« Last Edit: March 01, 2008, 06:33:32 pm by MegaBassFalzar »
Moulinoski
Guest
« Reply #3 on: March 01, 2008, 08:26:36 pm »

Don't take my word up on this, since I've never decompressed any games' graphics before, but I bet you won't see the graphics all nice and pretty from the get-go. You might see pieces of Pikachu's ear mixed in with its feet into one giant monster thing you'd never believe could exist. Also, you won't see the graphics in its in-game colors because graphics data and palette data are separate.
Spikeman
Guest
« Reply #4 on: March 01, 2008, 10:10:24 pm »

http://www.romhacking.net/utils/362/

Pretty sure this was made for Pokemon.
KingMike
Guest
« Reply #5 on: March 01, 2008, 10:13:46 pm »

Pokemon Gold is a GBC game, not GBA. Smiley
Vehek
Guest
« Reply #6 on: March 01, 2008, 10:21:37 pm »

There was some German program that could edit the Pokémon graphics. I can't remember its name and I could never get it to work as far as I can recall.
Tauwasser
Guest
« Reply #7 on: March 02, 2008, 09:46:38 am »

Quote
1.  Is there any way I can edit Pokemon sprites to insert my own Pokemon into the game?  I'm 90% sure there is, just need confirmation and maybe the name of a good program.
2.  Editing attacks.  How would I do this?  From here I know how to edit PP and type, but a few things confuse me.  The Hit Ratio, is that the accuracy or the chance that it will be a critical hit?
3.  While using GoldMap, I came upon what I believe are the maps for the Safari Zone.  However, there are no encounters.  Is there any way I can add encounters to it?
4.  How do I make it so that there are more than seven Pokemon in one area at a given time?
5.  Can I edit the Three Beasts to something different?
6.  If I can restore the Safari Zone, is there a way to edit what signs say?  I intend to rework Fuchsia to allow an entrance to the Safari Zone.  I know how to actually make it accessible, but how would I edit the text of a sign so that it says tthat bulding is the entrance?

1. Yes there is Cheesy It's called AGIXP and it's really easy to handle actually. It insers sprite data and palette data in one go and recompresses them. Of course you can also dump with it and do other nifty stuff. The only thing is, I believe there is no English version, which might actually be fine with you - or not :| Linkage: Here

2. How would I know? Maybe read a doc or something. Lol, I never bothered with Attacks. On the other end, I think it's the chance of a critical hit.

3. Everybody did. You can add encounters to it, when you read my doc and repoint all the data Smiley Linkage: Here. It's in English and covers only English offsets, so no worries. It explains where to find the data and how it's made-up in one of the Appendices.

4.  You don't do that, right now. It is accomplishable and very easy to do actually - that is, if you do know assembly.

5. Do you mean, like the battle sprites and ingame sprites, or their behavior? For battle sprites see 1. for ingame sprites use TLP, tile molester, YY-Chr, or whatever you prefer. They are uncompressed at 0xC0000 in the Rom

6. You would go easiest with a table file and thingy32, translhexion, snesedit, or some other hex editor that is capable of editing. You'll find then on the lefthand side of this very window unter "Utilities". Same goes for the tile editors. Find the text and edit it. Do read the docs DarknessSavior linked to Smiley

cYa,

Tauwasser
Moulinoski
Guest
« Reply #8 on: March 02, 2008, 10:37:54 am »

Curses! If only I knew some German! D: I could create Digimon Gold.

... Tongue
MegaBassFalzar
Guest
« Reply #9 on: March 02, 2008, 11:44:28 am »

Quote
5. Do you mean, like the battle sprites and ingame sprites, or their behavior? For battle sprites see 1. for ingame sprites use TLP, tile molester, YY-Chr, or whatever you prefer. They are uncompressed at 0xC0000 in the Rom

I meant actually editing what Pokemon they are to insert something different.  For example, making Entei appear as a Flareon, Suicune as a Vaporeon, and Raikou as a Jolteon.
Tauwasser
Guest
« Reply #10 on: March 02, 2008, 02:52:09 pm »

That would either be to replace their sprites and change all the details of them, or by findign and editing the list it takes the battle numbers from for the mistery encounter with them.

cYa,

Tauwasser
Dorothy
Guest
« Reply #11 on: March 02, 2008, 04:48:50 pm »

Quote from: Garoth Moulinoski on March 02, 2008, 10:37:54 am
Curses! If only I knew some German! D: I could create Digimon Gold.

... Tongue

here's an english version... Wink

http://skeetendo.110mb.com/AGIXP411%20English.zip
FinalMinuet
Guest
« Reply #12 on: March 04, 2008, 09:26:48 pm »

Some of the stuff you want to do just requires a little hex editing, but some (like increasing the number of Pokémon per area) would require some ASM hacking I believe. And I know I remember seeing a program that decompressed the images and displayed them, but it didn't allow for any editing (and it might have been for RBY).

Good luck.
Moulinoski
Guest
« Reply #13 on: March 04, 2008, 09:34:34 pm »

Quote from: Dorothy on March 02, 2008, 04:48:50 pm
Quote from: Garoth Moulinoski on March 02, 2008, 10:37:54 am
Curses! If only I knew some German! D: I could create Digimon Gold.

... Tongue

here's an english version... Wink

http://skeetendo.110mb.com/AGIXP411%20English.zip

Oh snap! Sweet! Still, I only meant in jest- Sorry about that.
Dorothy
Guest
« Reply #14 on: March 05, 2008, 09:37:43 am »

Quote from: Garoth Moulinoski on March 04, 2008, 09:34:34 pm
Quote from: Dorothy on March 02, 2008, 04:48:50 pm
Quote from: Garoth Moulinoski on March 02, 2008, 10:37:54 am
Curses! If only I knew some German! D: I could create Digimon Gold.

... Tongue

here's an english version... Wink

http://skeetendo.110mb.com/AGIXP411%20English.zip

Oh snap! Sweet! Still, I only meant in jest- Sorry about that.

I kind of thought that.
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