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Author Topic: new Final Fantasy III NES translation  (Read 2 times)
Numonohi_Boi
Guest
« Reply #15 on: February 28, 2008, 04:23:33 pm »

that is really interesting as this is a game I've loved for awhile. His translation looks alright but you can tell it has a created flavor, like Working Designs only not as extreme

it'd be fun to play through sometime.

Someone should adapt the DS script to the NES game where appropriate.
Spinner 8
Guest
« Reply #16 on: February 28, 2008, 07:36:41 pm »

Quote from: demione on February 27, 2008, 06:41:05 pm
Around the time RPGe's Final Fantasy V translation and my group's Final Fantasy II translation were being worked on, I got word that these guys were translating FFIII. These guys weren't part of the translation scene though (which pretty much included a few websites and a few forums). From what I had heard, they intentionally were distancing themselves form us because they felt we were barely one step up from the warez scene. As I recall, they did the translation because this "A D" guy wanted a job at Squaresoft and did it as an homage and sort of a showcase of his abilities. As I remember "A D" did the translation and Andrew Vestal did the hacking. Or the other way around. Man it's been so long!

When we approached them to see if they wanted to play nice and release their translation to the public, they thumbed their nose at us. They went on and on about how the thing had been single spaced and all that, but they never publicized more than one or two screenshots. Som2Freak and I were pretty pissed about this, especially since translating the last remaining FF was on everybody's mind and it seemed like such a waste of time to start a whole translation when this thing was already done and polished.

Oh man I remember that! I remember thinking it was all a load of crap myself. :)

I should get a hold of Andrew Vestal and get some insight from him. This is a pretty awesome translation, and I am hell of curious about it.

Thanks for the info, man.
demione
Guest
« Reply #17 on: February 29, 2008, 01:09:32 am »

Quote from: Nightcrawler on February 28, 2008, 09:53:21 am
I wouldn't show off public hacks or translations of ROMs in my portfolio to employers any more today than 10 years ago. 'Hacking' is still highly frowned upon and still gray. Hell, it's not even gray really. Berne Convention pretty much makes it illegal, (translations anyway)  though it's never been tried in court with ROM hacking.

Anyway, it's definitely not something I'd want to show to an employer. Something you did privately as show of skill might be a different story though.

Applying to SquareEnix today by saying 'Look, I translate your games and release them illegally!' probably isn't going to help your chances much.


I don't know man, I did a web interview today about a game I'm making (see link) and I mentioned my old translations. Turns out the interviewer had actually heard of me way back in the day. And he's local too! We're going for a beer soon.

I've had many long talks with myself about the subject... I named my consulting company's name Demiforce -- it only seemed natural. But I was afraid it would carry around unneccessary baggage. In the end, I realize hey, this is who I am, like it or not. And it turns out I've had more people recognize me and think it's pretty cool than people who get turned off by it. They usually say 'hey, the name Demiforce rang a bell but it wasn't until you mentioned translations that i really put two and two together'.

And that's instant name recognition right there which lasts -- to show someone 'hey i was around back in the day and i'm still here' -- how else can you make an impression like that?

Interview link: http://www.gamesetwatch.com/2008/02/interview_the_next_big_puzzle.php#more
demione
Guest
« Reply #18 on: February 29, 2008, 01:12:46 am »


Quote

Oh man I remember that! I remember thinking it was all a load of crap myself. Smiley

I should get a hold of Andrew Vestal and get some insight from him. This is a pretty awesome translation, and I am hell of curious about it.

Thanks for the info, man.


hell yeah man! if you're still in touch with him, definitely. wonder what he's up to nowdays...

it's really biting me in the ass though, all this. one of the old screenshots i used to have of it was of that on in the first town where the girl asks if you're right in the head. i must have reread that screenshot you took about 20 times last night, trying to match up in my head if it was the same wording or not. but i just don't remember. right now i'd say my confidence level is an even 50 / 50.

all the same though, you're welcome! scene history ftw!
Sliver X
Guest
« Reply #19 on: March 01, 2008, 03:56:03 am »

It's hard to make me giggle like a schoolgirl, but seeing Demi post here did it. I'm glad to hear things are going well for you, especially after the whole Drymouth incident. I doubt you remember who I am, but I used to frequent your ROM hack board from the days when it was on Frognet up to the eventual move to ZMD.

And about this FF3j translation: Seems to me like the translators are doing something that's not right by expanding the ROM to 1MB (I notice they mentioned Dragon Warrior 4 as an example of a 1MB game. This is wrong, since the 1MB dump that was floating around for ages is a literal double dump of the 512KB of data). Having to patch fairly accurate emulators to even recognize it throws up red flags too.

I don't care if this one is any better than AWJ/SoM2Freak's, since that one will run on real hardware (A thing I'm a stickler about for anal reasons), but it is an interesting footnote.
Piotyr
Guest
« Reply #20 on: March 01, 2008, 02:11:13 pm »

Pfft. If its better and runs on any hardware I am quite fine in using this over something that runs on real hardware which I will never use to run it anyway (How many people do?) Sure its cool if your hack does run on real hardware but I always think that should come second.
Kagemusha
Guest
« Reply #21 on: March 01, 2008, 02:28:34 pm »

Shouldn't a 1MB game be able to run on the real hardware? At least I know a few mappers support 1MB, but does the system support that.
Lenophis
Guest
« Reply #22 on: March 01, 2008, 04:20:07 pm »

Quote from: Pennywise on March 01, 2008, 02:28:34 pm
Shouldn't a 1MB game be able to run on the real hardware? At least I know a few mappers support 1MB, but does the system support that.
The system does support it, but the mapper the game uses (MMC3) does not support it. If memory serves from the explanation Vystrix and Disch gave, the highest PRG MMC3 can ever have is 512 KB, due to the way the chip was made. MMC5 can support 1 MB PRG though, I think. VRC6 is another that can, as well.
deespence2929
Guest
« Reply #23 on: March 01, 2008, 06:34:39 pm »

You know, one of these days we should have the staff, assuming any of them have flash carts. Go thru the archive and check if hacks are compatible with the actual systems. And then add a checkbox indicating if the hack is compatible with actual hardware or not. I think it would be a fun thing to know.
KaioShin
Guest
« Reply #24 on: March 01, 2008, 06:45:54 pm »

Quote from: deespence2929 on March 01, 2008, 06:34:39 pm
You know, one of these days we should have the staff, assuming any of them have flash carts. Go thru the archive and check if hacks are compatible with the actual systems. And then add a checkbox indicating if the hack is compatible with actual hardware or not. I think it would be a fun thing to know.

No one needs staff for that, there are public editing capabilities. If you discover that a hack doesn't work on hardware, submit an edit to the description.
Kagemusha
Guest
« Reply #25 on: March 01, 2008, 07:20:42 pm »

For the SNES, you don't need a flash cart when there's such a thing as BSNES. And awhile back I updated Gulliver Boy for not working on the emulator.
Kitsune Sniper
Guest
« Reply #26 on: March 04, 2008, 01:58:03 pm »

There's that NES flashcart that some guy released, too. I wish I could afford one, I want to test Kid Dracula on a real system.
MegaManJuno
Guest
« Reply #27 on: March 06, 2008, 03:00:53 am »

Quote from: Kitsune Sniper on March 04, 2008, 01:58:03 pm
There's that NES flashcart that some guy released, too. I wish I could afford one, I want to test Kid Dracula on a real system.

Was it the PowerPak, by chance, that you're thinking of?  I considered picking one up in the past, but really not sure how much I'd use it to warrant the purchase. Undecided\

Quote from: demione
Anyhow, this translation was made by the two Andrews, this "A D" guy you've heard from here and Andrew Vestal. These were the guys who founded "The Unofficial Squaresoft Homepage", which of course went on to become RPGamer around 1999 or so.

Ah.. so that's what happened.  I remember not visiting the site for some time, going back to look for it again a few months later and it was gone.  It wasn't until later on I discovered RPGamer, and never made any connection betwen the two...  Man, I think I might still have one of the old Dragonfire logos kicking around on my drive here somewhere.  God, I feel old now...  Tongue

Edit: Yep, I do, for whatever reason.

I *think* I had saved it at the time because I wanted it for reference when looking for TTF fonts of a similar style.  Given how long ago that was, I can't be 100% sure though. :P  It just happened to follow me to new drives as I copied over all my old drive content between upgrades, otherwise I doubt I'd still have it.
« Last Edit: March 06, 2008, 10:29:35 am by MegaManJuno »
Disch
Guest
« Reply #28 on: March 06, 2008, 09:24:51 am »

Quote from: Lenophis on March 01, 2008, 04:20:07 pm
The system does support it, but the mapper the game uses (MMC3) does not support it. If memory serves from the explanation Vystrix and Disch gave, the highest PRG MMC3 can ever have is 512 KB, due to the way the chip was made. MMC5 can support 1 MB PRG though, I think. VRC6 is another that can, as well.

Right... the NES doesn't care how big a cartridge is -- but the mapper does.  MMC3 only has enough pins for 19 bits of PRG addressing -- effectively capping it at 512K.

VRC6 can only support 256K (18 bits)

ROM sizes bigger than this (prople mentioned Kirby, which is 768K) are because you're dealing with PRG and CHR-ROM.  Kirby is 512K PRG (MMC3 max) + 256K CHR (MMC3 max)

Other games are larger (Metal Slader Glory is 1 MB -- 512 PRG+CHR), and there are an untold number of multicarts which are huge.

</late and probably no one cares>
Celice
Guest
« Reply #29 on: March 06, 2008, 10:11:39 am »

Quote
Was it the PowerPak, by chance, that you're thinking of?  I considered picking one up in the past, but really not sure how much I'd use it to warrant the purchase.
Hell, at times, it seems like he died off or something.  I barely missed purchasing one when he had some in stock, and now, it's been well over three months since he last had anything, and it's always like this Sad

For an NES fan, I'd have warrant enough, but in a way, just getting it before others do kinda warrants it.
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