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Author Topic: i'd like to do a translation hack of a DS game, but i'm not sure where to start.  (Read 2 times)
DarknessSavior
Guest
« Reply #15 on: January 16, 2008, 04:52:15 pm »

Ryusui is right. They get even bigger than that. Games like Dragon Quest IV and FF IV are about 100 MB. >.>

~DS
Snoopy007
Guest
« Reply #16 on: January 16, 2008, 05:56:07 pm »

Quote from: Solid One on January 16, 2008, 01:52:11 pm
try those codecs:

4bpp linear, reversed-order
8bpp linear

and, try searching in 1-Dimensional or 2-Dimensional, in both codecs.

if you don't find anything, there's probably compression inside.

btw, what's the rom size? 16mb?

i searched in 1-D and 2-D for all codecs and got nothing.  and yes, the ROM is 16 MB (it's quite a simple game) so i suppose there is compression.  which program should i use to decompress it?
Solid One
Guest
« Reply #17 on: January 16, 2008, 08:21:35 pm »

as you said before:

Quote
2. hmm, well, the strange thing about this ROM is that there are no directories.  also, the only file types other than .txt and .dat are .pkg (not sure what this is) and .sdat (sound data), so i don't know what to do...

this makes me suspect that this rom has few files, and that graphical contents of this rom is inside these .PKG files (PKG = Package). this extension remembers me some PC games that storage its data in PKG files too. just dunno if they do storage in a similar way that this DS game does. may be easy to deal with it, or not.

how many files of .pkg type you've found? only one or more? and if there's only one, what's the size of this file? at least is it bigger than 1mb?
Snoopy007
Guest
« Reply #18 on: January 16, 2008, 09:33:56 pm »

there's only one .pkg file, and it's ~46 KB
Ryusui
Guest
« Reply #19 on: January 16, 2008, 10:34:26 pm »

Why don't you give us an itemized list of what's in the ROM? Filenames, extensions, directory structure and all.
Snoopy007
Guest
« Reply #20 on: January 16, 2008, 11:22:47 pm »

okay here you go:

a_map_a.dat
a_map_a.txt
a_map_b.dat
a_map_b.txt
a_map_c.dat
a_map_c.txt
a_map_d.dat
a_map_d.txt
a_map_e.dat
a_map_e.txt
agit.dat
agit.txt
b_ind_a.dat
b_ind_a.txt
b_ind_d.dat
b_ind_d.txt
b_ind_e.dat
b_ind_e.txt
b_ind_f.dat
b_ind_f.txt
b_ind_g.dat
b_ind_g.txt
b_ind_h.dat
b_ind_htxt
b_ind_i.dat
b_ind_i.txt
b_map_a.dat
b_map_a.txt
b_map_b.dat
b_map_b.txt
b_map_c.dat
b_map_c.txt
b_map_d.dat
b_map_d.txt
b_map_e.dat
b_map_e.txt
c_map_a.dat
c_map_a.txt
c_map_b.dat
c_map_b.txt
c_map_c.dat
c_map_c.txt
c_map_d.dat
c_map_d.txt
c_map_e.dat
c_map_e.txt
c_map_f.dat
c_map_f.txt
charapack.dat
d_map_a.dat
d_map_a.txt
d_map_b.dat
d_map_b.txt
d_map_c.dat
d_map_c.txt
d_map_d.dat
d_map_d.txt
d_map_e.dat
d_map_e.txt
e_map_a.dat
e_map_a.txt
e_map_b.dat
e_map_b.txt
e_map_c.dat
e_map_c.txt
e_map_d.dat
e_map_d.txt
e_map_e.dat
e_map_e.txt
f_map_a.dat
f_map_a.txt
f_map_b.dat
f_map_b.txt
f_map_c.dat
f_map_c.txt
f_map_d.dat
f_map_d.txt
facebackpack.dat
facepack.dat
fieldpack.dat
fish_script.dat
fish_script.txt
fishing_pack.dat
g_map_a.dat
g_map_a.txt
g_map_b.dat
g_map_b.txt
g_map_c.dat
g_map_c.txt
g_map_d.dat
g_map_d.txt
g_map_e.dat
g_map_e.txt
g_map_f.dat
g_map_f.txt
gagbtl_pack.dat
h_map_a.dat
h_map_a.txt
h_map_b.dat
h_map_b.txt
h_map_c.dat
h_map_c.txt
h_map_d.dat
h_map_d.txt
h_map_e.dat
h_map_e.txt
induce_pack.dat
ipltitle.dat
ipltitle.txt
ipltitlepack.dat
scriptpack.dat
sound_data.sdat
sysmenupack.dat
wmdat.dat
zorori_pack.pkg
Kitsune Sniper
Guest
« Reply #21 on: January 17, 2008, 02:07:17 am »

Quote from: Snoopy007 on January 16, 2008, 11:22:47 pm
zorori_pack.pkg

Uh, does this have anything to do with the Japanese cartoon character?
Ryusui
Guest
« Reply #22 on: January 17, 2008, 02:36:19 am »

Ah-ha. Turns out there is a Zorori DS game, vintage 2006. So that's what you're working on.

Now, the .txt files contain the game's script, right? Try cracking open the .dat files in Tile Molester and see if you get anywhere.
Normmatt
Guest
« Reply #23 on: January 17, 2008, 02:37:48 am »

Well obviously the script is located in scriptpack.dat, open that in a hex editor and hope it isn't compressed
Snoopy007
Guest
« Reply #24 on: January 17, 2008, 02:52:26 am »

Quote from: Kitsune Sniper on January 17, 2008, 02:07:17 am
Quote from: Snoopy007 on January 16, 2008, 11:22:47 pm
zorori_pack.pkg

Uh, does this have anything to do with the Japanese cartoon character?

yes, are you familiar with this cartoon?

Quote from: Ryusui on January 17, 2008, 02:36:19 am
Ah-ha. Turns out there is a Zorori DS game, vintage 2006. So that's what you're working on.

Now, the .txt files contain the game's script, right? Try cracking open the .dat files in Tile Molester and see if you get anywhere.

haha, yeah...that's what i'm working on. 

yes, it seems the .txt files contain the script, but i can't seem to find anything when i view the .dat files in all codecs and both 1-D and 2-D  Sad

Quote from: Normmatt on January 17, 2008, 02:37:48 am
Well obviously the script is located in scriptpack.dat, open that in a hex editor and hope it isn't compressed

most of the script seems to be located in the .txt files, though.  but honestly, i don't know since i can't view the contents of scriptpack.dat with windhex or tile molester  Undecided\
Solid One
Guest
« Reply #25 on: January 17, 2008, 08:47:26 am »

already tried relative searching in those script files?
Snoopy007
Guest
« Reply #26 on: January 17, 2008, 04:36:18 pm »

Quote from: Solid One on January 17, 2008, 08:47:26 am
already tried relative searching in those script files?

yes, i think so...
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