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Topic: i'd like to do a translation hack of a DS game, but i'm not sure where to start. (Read 2 times)
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DarknessSavior
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« Reply #15 on: January 16, 2008, 04:52:15 pm » |
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Ryusui is right. They get even bigger than that. Games like Dragon Quest IV and FF IV are about 100 MB. >.>
~DS
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Snoopy007
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« Reply #16 on: January 16, 2008, 05:56:07 pm » |
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try those codecs:
4bpp linear, reversed-order 8bpp linear
and, try searching in 1-Dimensional or 2-Dimensional, in both codecs.
if you don't find anything, there's probably compression inside.
btw, what's the rom size? 16mb?
i searched in 1-D and 2-D for all codecs and got nothing. and yes, the ROM is 16 MB (it's quite a simple game) so i suppose there is compression. which program should i use to decompress it?
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Solid One
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« Reply #17 on: January 16, 2008, 08:21:35 pm » |
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as you said before: 2. hmm, well, the strange thing about this ROM is that there are no directories. also, the only file types other than .txt and .dat are .pkg (not sure what this is) and .sdat (sound data), so i don't know what to do... this makes me suspect that this rom has few files, and that graphical contents of this rom is inside these .PKG files (PKG = Package). this extension remembers me some PC games that storage its data in PKG files too. just dunno if they do storage in a similar way that this DS game does. may be easy to deal with it, or not. how many files of .pkg type you've found? only one or more? and if there's only one, what's the size of this file? at least is it bigger than 1mb?
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Snoopy007
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« Reply #18 on: January 16, 2008, 09:33:56 pm » |
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there's only one .pkg file, and it's ~46 KB
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Ryusui
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« Reply #19 on: January 16, 2008, 10:34:26 pm » |
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Why don't you give us an itemized list of what's in the ROM? Filenames, extensions, directory structure and all.
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Snoopy007
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« Reply #20 on: January 16, 2008, 11:22:47 pm » |
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okay here you go:
a_map_a.dat a_map_a.txt a_map_b.dat a_map_b.txt a_map_c.dat a_map_c.txt a_map_d.dat a_map_d.txt a_map_e.dat a_map_e.txt agit.dat agit.txt b_ind_a.dat b_ind_a.txt b_ind_d.dat b_ind_d.txt b_ind_e.dat b_ind_e.txt b_ind_f.dat b_ind_f.txt b_ind_g.dat b_ind_g.txt b_ind_h.dat b_ind_htxt b_ind_i.dat b_ind_i.txt b_map_a.dat b_map_a.txt b_map_b.dat b_map_b.txt b_map_c.dat b_map_c.txt b_map_d.dat b_map_d.txt b_map_e.dat b_map_e.txt c_map_a.dat c_map_a.txt c_map_b.dat c_map_b.txt c_map_c.dat c_map_c.txt c_map_d.dat c_map_d.txt c_map_e.dat c_map_e.txt c_map_f.dat c_map_f.txt charapack.dat d_map_a.dat d_map_a.txt d_map_b.dat d_map_b.txt d_map_c.dat d_map_c.txt d_map_d.dat d_map_d.txt d_map_e.dat d_map_e.txt e_map_a.dat e_map_a.txt e_map_b.dat e_map_b.txt e_map_c.dat e_map_c.txt e_map_d.dat e_map_d.txt e_map_e.dat e_map_e.txt f_map_a.dat f_map_a.txt f_map_b.dat f_map_b.txt f_map_c.dat f_map_c.txt f_map_d.dat f_map_d.txt facebackpack.dat facepack.dat fieldpack.dat fish_script.dat fish_script.txt fishing_pack.dat g_map_a.dat g_map_a.txt g_map_b.dat g_map_b.txt g_map_c.dat g_map_c.txt g_map_d.dat g_map_d.txt g_map_e.dat g_map_e.txt g_map_f.dat g_map_f.txt gagbtl_pack.dat h_map_a.dat h_map_a.txt h_map_b.dat h_map_b.txt h_map_c.dat h_map_c.txt h_map_d.dat h_map_d.txt h_map_e.dat h_map_e.txt induce_pack.dat ipltitle.dat ipltitle.txt ipltitlepack.dat scriptpack.dat sound_data.sdat sysmenupack.dat wmdat.dat zorori_pack.pkg
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Kitsune Sniper
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« Reply #21 on: January 17, 2008, 02:07:17 am » |
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zorori_pack.pkg
Uh, does this have anything to do with the Japanese cartoon character?
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Ryusui
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« Reply #22 on: January 17, 2008, 02:36:19 am » |
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Ah-ha. Turns out there is a Zorori DS game, vintage 2006. So that's what you're working on.
Now, the .txt files contain the game's script, right? Try cracking open the .dat files in Tile Molester and see if you get anywhere.
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Normmatt
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« Reply #23 on: January 17, 2008, 02:37:48 am » |
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Well obviously the script is located in scriptpack.dat, open that in a hex editor and hope it isn't compressed
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Snoopy007
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« Reply #24 on: January 17, 2008, 02:52:26 am » |
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zorori_pack.pkg
Uh, does this have anything to do with the Japanese cartoon character? yes, are you familiar with this cartoon? Ah-ha. Turns out there is a Zorori DS game, vintage 2006. So that's what you're working on.
Now, the .txt files contain the game's script, right? Try cracking open the .dat files in Tile Molester and see if you get anywhere.
haha, yeah...that's what i'm working on. yes, it seems the .txt files contain the script, but i can't seem to find anything when i view the .dat files in all codecs and both 1-D and 2-D Well obviously the script is located in scriptpack.dat, open that in a hex editor and hope it isn't compressed
most of the script seems to be located in the .txt files, though. but honestly, i don't know since i can't view the contents of scriptpack.dat with windhex or tile molester \
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Solid One
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« Reply #25 on: January 17, 2008, 08:47:26 am » |
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already tried relative searching in those script files?
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Snoopy007
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« Reply #26 on: January 17, 2008, 04:36:18 pm » |
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already tried relative searching in those script files?
yes, i think so...
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