I'm working on a Neo Geo Pocket Color game and have run into an odd issue...
Here is the game's font as displayed in Tile Layer Pro, using Neo Geo Pocket Color mode:
Nice and lined up, easily edited. (In fact, I've already inserted a full English font, as well as some squishy text tiles for menus. I'm just using the original Japanese ROM to more clearly display what I'm talking about.)
Now, here is the same ROM loaded in Tile Molester, using 2bpp linear mode:
I presume the problem is obvious. I've tried adjusting the alignment with the +/- keys, to no avail.
However.... If I switch to 2bpp linear reverse, I get this:
Nice and lined up, but backwards, as one might expect from using the reverse format. (I've tried playing with the Mirror and Flip options, they do the entire block, not just individual tiles. Other codecs don't work at all.)
This isn't a huge deal, because I don't mind working with Tile Layer Pro, but I'm curious as to why Tile Molester can't display the font properly. Is it something to do with the settings I'm feeding it or is there a bug in the application?
My other question is far more generic. By playing around with the block size settings, I can usually get the graphics in the necessary order in most games. Is there some way to figure out what the height & width should be set to in TM in order to align things properly or is trial and error the only way?