Alright, so I pulled a file off of a PS2 game consisting of lots and lots of images. Most of them were uncompressed, but there were some that *were* compressed. I don't know too much about common compression formats among PS2 games, but I do know that LZ/dictionary ones are pretty popular otherwise.
The weird thing is this. Each image has a clear-as-day palette at the start - it lasts 1024 bytes(enough for 256 colors), and then the next four bytes say how big the data for the image is. After that, though, it's garble. Is there anything I can do to identify the compression(if it's known, that is) by just looking at it? I read up on LZ stuff, but I couldn't find any samples of the hex code, so I can't compare anything.