Quote from: sb iq on December 29, 2007, 07:51:34 pm
There are so many utilities for hacking NES and other cartridge based games, but hardly any for systems like Sega Saturn, PS1, Dreamcast, etc. In fact, at this moment there are no utilities or hacks for the Dreamcast. I know someone could always say to me "If you want it, do it yourself. Otherwise, put up or shut-up."
I think another problem is that games in general became more and more complex over the years. Creating an interesting level for SMW isn't that complicated to do (of course to do a great one still requires tremendous effort). Now move up one generation and we have SM 64. Creating a new level for that is several times more difficult from a design point of view (let's not even get into the technical problems here!). With texture packs we got lots of crappy and ugly texture replacements, oh great. But making a complete hack so it can be called a new adventure (that's what I consider a complete hack, and most of the staff agrees which is why we don't accept simple graphic hacks to the site) is vastly more difficult. Most hackers can create rough drafts of SM1 levels in 20 minutes. I remember when I created a level for Unreal Tournament, it took me weeks. And that was only one little level for 8 players or so. And it's a multiplayer game, if you create Single Player stuff you'll have to consider enemy placement, scripting and the like too. This is also why in the PC modding scene there are so much more Multiplayer Mods than SP Mods.