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Author Topic: Release of Super Metroid: Control Freak  (Read 631 times)
Kejardon
Guest
« on: December 25, 2007, 04:06:01 am »

It's a new hack that features absolutely NO change in level design. Instead, Control Freak features a significant overhaul of the gameplay controls.

Run is now toggleable between Run and Walk. Moonwalk has been deleted, and the setting is now used to toggle Auto Run.
Aim Up is now the only aim button, 'Aimlock'. Holding it will make Samus aim at a certain angle, and aim higher or lower if you tap up or down. Samus also has the ability to run and aim straight up at the same time now.
Select Item will still be used to select missiles, super missiles, power bombs, or the grapple beam. It no longer selects X-ray, which now has its own button. Items that are empty can be selected, but of course will not be used. Beams can still be used at any time, even when missiles and super missiles are selected.
Item cancel has also been removed, as it now activates the x-ray scope.
Aim Down has become Brandish, which, when held, will toggle between Beams and the item currently selected. This is somewhat... abusable. Smiley Beams can be charged and remain charged while you fire missiles, but you still have to wait for cooldown till you can release a charged shot, or else you'll just waste your charge. Powerbomb attacks are also now easy to control, just tap Brandish when you want to trigger them.
Spinjump controls have also been improved a bit - Walljumping should be a bit easier on a d-pad, and Samus will fire in the direction you're pressing instead of just forward, if you press fire.
The controls are configurable to ANY combination. Aim is not limited to L and R.

And for some disclaimers... This hack is a bit of a rushjob. I have not spent much time bughunting, but I have fixed nearly every bug I've run into. If you run into any bugs, mention it and I'll try to fix it.
There's one minor graphical bug I haven't fixed: If you start charging and brandish a missile, the charge graphic will continue to grow but the charge counter will not actually increase. There's no good way to fix this, unfortunately, but you can tell if you have a full charge still if Samus is flashing.

Also, while Japanese text won't break the game, I haven't adjusted the Japanese menu screens for the hack, so they'll be off. None of the item box messages have been edited either.

Since I haven't done much bughunting, I'd rather not have it be published here until all significant bugs have been found and fixed.



The patch is for a headerless JU rom. In other words, exactly 3 mB, or 3072 kB, NOT 3073 kB. For lack of an attachment on this board, you can download it from M2K2 here.
« Last Edit: December 25, 2007, 02:27:39 pm by Kejardon »
Lenophis
Guest
« Reply #1 on: December 25, 2007, 01:53:47 pm »

Two Three things:

1: Ah ha, and here I thought this was for Insanity.
2: Ummm, link, maybe? Please, pretty please? Me wanna play. Cry
3: BMP's? Seriously...
« Last Edit: December 25, 2007, 02:01:04 pm by Lenophis »
Disch
Guest
« Reply #2 on: December 25, 2007, 02:09:37 pm »

I agree on points 2 and 3 -- although I have *.bmp adblocked so I didn't notice there were screens at all.

BMPs have no place on the internet.
MathOnNapkins
Guest
« Reply #3 on: December 25, 2007, 02:19:34 pm »

The BMPs are 9K a piece >_>
Kejardon
Guest
« Reply #4 on: December 25, 2007, 02:20:28 pm »

I copied and pasted almost entirely from M2K2... and forgot to upload the patch here. >_<
And now that I'm looking, I don't see a way to attach files. Am I missing it or is there none? Adding a link in the first post to M2K2 for now...

Insanity teaser went in the movies thread. Tongue
And I've been lazy and let imageshack convert to png for me. Apparently it doesn't always do that. Guess I'll have to actually spend a minute to tell ZSNES to take pngs instead of bmps... I'll fix the images here too in a bit.
Lashiec
Guest
« Reply #5 on: December 25, 2007, 02:27:08 pm »

No, you can't attach any file or image to your post per Romhacking.net rules (ya know, the site does not have a supermegaserver to handle everything). You can paste a link for an external download, as you did, though. Or you can submit the file to the site, see the sidebar at the left.
creaothceann
Guest
« Reply #6 on: December 25, 2007, 03:30:19 pm »

Quote from: Kejardon on December 25, 2007, 04:06:01 am
Select Item will still be used to select missiles, super missiles, power bombs, or the grapple beam. It no longer selects X-ray, which now has its own button.

The controls are configurable to ANY combination. Aim is not limited to L and R.

Thank you! Smiley
Numonohi_Boi
Guest
« Reply #7 on: December 26, 2007, 02:54:16 am »

I just had a random thought. Not that i would even want it in Super Metroid, but is it even possible to make samus be able to lock on to enemies so when you fire she automatically aims at them. Again, not something I would want to see in the game but after watching what you did with the grappling hook in your Insanity video it seems like you could do it. very Metroid Prime-like.

I wonder what a scan visor would be like in SM... Ok I'll shut up now.
Lenophis
Guest
« Reply #8 on: December 26, 2007, 03:02:14 am »

Quote from: Panzer88 on December 26, 2007, 02:54:16 am
I just had a random thought. Not that i would even want it in Super Metroid, but is it even possible to make samus be able to lock on to enemies so when you fire she automatically aims at them. Again, not something I would want to see in the game but after watching what you did with the grappling hook in your Insanity video it seems like you could do it. very Metroid Prime-like.
Sure, I'm sure he'll add in a full 3-D environment, DVD-quality CGI, and expansion that would make the PS2 look silly. :crazy:
Numonohi_Boi
Guest
« Reply #9 on: December 26, 2007, 03:33:00 am »

now you're just making fun of me Roll Eyes

all I'm talking about is a string that would make the character always look at an enemy when "locked on"
Kejardon
Guest
« Reply #10 on: December 26, 2007, 02:21:20 pm »

... shouldn't this be in the movie thread?
Anyways, I've got Metroids dodging ice beams, which is a bit of a nightmare of trigonometric calculations. Making Samus lock onto enemies would be easy in comparison.
Great. Now I've got the urge to make ice-beam-dodging-metroid-seeking-ice-beams.
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