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Author Topic: Graphics Hack [Breath of Fire II]  (Read 436 times)
Mystica
Guest
« on: December 19, 2007, 04:45:08 am »

Hello,
I wanted to create maps of games. For example 'Breath of Fire II'. The problem is, that I don't want the print many screenshots ingame and compose it like a jigsaw. So my question is, if you know/have a program, I can use for creating maps of dungeons/worldmaps etc.

Thanks in advance!
creaothceann
Guest
« Reply #1 on: December 19, 2007, 07:16:28 am »

Something like vSNES? Though you'd also have to align the screens manually.
Mystica
Guest
« Reply #2 on: December 19, 2007, 07:50:04 am »

Ah, that's interesting. Thank's for your reply.
I tryed to use vSNES. It looks like the program i was looking for.

In that program is a tab 'SceneViewer' and the option Mode7. This looks like that I can save the background in 1024x1024px. Very great, that's a big step up the ladder. But the can it be, that the program works only to some games?

I took some screenshots, where you can see, what I mean.
http://team-evil-de.server0801.isdg.de/stuff/pics/screen_1.png (this is a screenshot, where I think this is the correct result <game: Tales of Phantasia>)
http://team-evil-de.server0801.isdg.de/stuff/pics/screen_2.png (this is a screenshot, what is incorrect <game: Breath of Fire II>)

Could you have some reasons for that result?
I also tryed to use other backgrounds, I can choose. But it doesn't work.
creaothceann
Guest
« Reply #3 on: December 19, 2007, 09:18:55 am »

The VRAM is used for both the "regular" backgrounds and the Mode7 backgrounds. If a scene is in Mode7 then you can use the Mode7 tab. If it uses another BG mode then the same VRAM space is probably used by the other four backgrounds.

You can also use the buttons at the bottom to switch between BG modes (many games switch modes while the screen is rendered).
Mystica
Guest
« Reply #4 on: December 19, 2007, 10:16:56 am »

Ah, I see.
The background in 'regular backgrounds' is the 'whole' informationen, what can be displayed from the savegame? Is this correct?
This resolution is much lesser, then in 'Mode7 backgrounds'. But there is no other way to get all this background informations?

I tryed to build a world map for Tales of Phantasia (for testings). It has a resolution of 5000 x 5000px. It looks great and its a very easy way.
creaothceann
Guest
« Reply #5 on: December 19, 2007, 10:45:47 am »

Quote from: Mystica on December 19, 2007, 10:16:56 am
The background in 'regular backgrounds' is the 'whole' informationen, what can be displayed from the savegame? Is this correct?
This resolution is much lesser, then in 'Mode7 backgrounds'. But there is no other way to get all this background informations?

Mode7 backgrounds are always 128x128 tiles á 8x8 pixels, and games can use only that (Super Mario Kart) or scroll dynamically (F-Zero, Secret of Mana).

BG1 to BG4 use tilemaps that can count 32x32, 64x32, 32x64 or 64x64 tiles, and these tiles can be 8x8 or 16x16 pixels. So one background can be up to 1024x1024 pixels (examples: Yoshi's Island, Ganpuru - Gunman's Proof), but many games use smaller backgrounds and update the tilemap when necessary. In that case you'd have to manually visit every corner of the map, and stitch the screens together.


Quote from: Mystica on December 19, 2007, 10:16:56 am
I tryed to build a world map for Tales of Phantasia (for testings). It has a resolution of 5000 x 5000px. It looks great and its a very easy way.

Great! Wink
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