Quote
The font in this game is oddly compressed. It shows up clearly in Nesticle but
there's no VRAM so I couldn't hack it that way. When you look at it in a tile
editor, the font is hopelessly scrambled in NES mode and in 1Bpp mode there are
duplicates of each tile. I also tried viewing the font in 2Bpp on someone's
suggestion but it was still scrambled.
What I eventually figured out was that by moving the alignment around in
Tile Layer, I could isolate individual characters and then edit the character
as long as the new tile didn't use anymore color 1 "dots" than the original
tile did. Also, for some odd reason, the font would become corrupt if I
inserted any tiles that had exactly 5 "dots" on both the right and left sides.
More or less on either side and it was fine but 5 on each caused a problem.
Well, as you can see, I eventually got all of the tiles I needed inserted.
This was possibly the most frustrating hack I've ever done but I'm proud to say
that I managed to do it on my own and you can see the results for yourself.
there's no VRAM so I couldn't hack it that way. When you look at it in a tile
editor, the font is hopelessly scrambled in NES mode and in 1Bpp mode there are
duplicates of each tile. I also tried viewing the font in 2Bpp on someone's
suggestion but it was still scrambled.
What I eventually figured out was that by moving the alignment around in
Tile Layer, I could isolate individual characters and then edit the character
as long as the new tile didn't use anymore color 1 "dots" than the original
tile did. Also, for some odd reason, the font would become corrupt if I
inserted any tiles that had exactly 5 "dots" on both the right and left sides.
More or less on either side and it was fine but 5 on each caused a problem.
Well, as you can see, I eventually got all of the tiles I needed inserted.
This was possibly the most frustrating hack I've ever done but I'm proud to say
that I managed to do it on my own and you can see the results for yourself.
Now, all the text is translated, so there's no need to deal with it, but I would like to translate the aforementioned title/ending graphics. If anyone is interested in looking into this, I can provide a save state (FCE Ultra) that will allow you to access the ending graphics.
I would really like to include an update to this translation as part of the relaunch of my site (which will be, at least, several weeks away) so if anyone would be willing to tackle this issue, I would greatly appreciate it.