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Author Topic: Help needed with PAR code creation for DKC...  (Read 201 times)
Qyzbud
Guest
« on: December 07, 2007, 05:52:34 am »

For my soon to be released Donkey Kong Country gaming site, I have spent a few months creating terrain maps for each of the three games' levels, complete with collectable items, bonus level locations, hidden bananas and all other bits and pieces - quite a large task, to be sure!

I have made my own codes to accomplish many specific things in all three DKC games, such as camera positioning, animation freezing, level-viewing 'flyby' codes and so forth, as well as the obvious invincibility, moonjump, etc... So I'm pretty well up to PAR with code creation (excuse the pun!), but there's something I really need help with.

I need to freeze baddies in their exact starting location.

I've found a memory address in DKC3 which when set to a value of '10', will remove all sprites from the play area. Upon restoring the address with its previous value, any sprites will then be recreated in their initial location. This is extremely useful for mapping the exact point of origin for moving objects like baddies...

This is the code: (for the US version of DKC3)
7E197410

As hard as I've tried, I haven't been able to recreate this 'cheat' in either DKC or DKC2, but having it (or a similar variant) for use in these games would be invaluable for my project, as I value precision to the utmost degree.

Would anyone be able to help me with this? Any help or insight would be most appreciated!
Qyzbud
Guest
« Reply #1 on: December 13, 2007, 04:11:05 pm »

Perhaps this is the wrong place to ask for help with PAR code help...

Does anyone know a forum that deals more with this form of 'memory hacking'? I might try posting on the ZSNES forum to see if there are some experts over that way. In the meantime, any help here would be most appreciated.
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