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Author Topic: King Lars is a damn dirty liar!  (Read 334 times)
InVerse
Guest
« on: December 07, 2007, 01:54:30 am »

Thanks to a mistyped directory in my VBA config, I noticed something. When the King tells you that your game has been saved (or your quest recorded, to be accurate) in the GBC remake of Dragon Warrior, he's lying through his teeth. The game doesn't actually get saved until after you respond to the question of whether or not you intend to keep playing. What is the significance of this? Absolutely nothing, but since random bits of information are the foundation upon which ROM hacking is built, I figured I'd pass it along.

I was going to test out the NES version to see if the same thing happens there, but then I remembered that I'm lazy.
FinalMinuet
Guest
« Reply #1 on: December 07, 2007, 04:57:01 am »

I did my own research here (when I should have been writing a paper...) on the NES version.

The text block that King Lorik uses to display the save game text is all right next to each other, and from what I could tell there were no control codes for "save game." In-game, there are no breaks in the text box. I'm guessing it was just easier to somehow jump from the save game dialog to the save game routine instead of trying to insert it between two text blocks without breaking the text box.

However, I haven't messed around with Dragon Warrior in about a year or so, so I'm sure hackers more active with that particular title could give you more information.

EDIT: It might help if I actually test the game instead of looking at code. The NES version does save before asking if you wish to continue.
« Last Edit: December 07, 2007, 06:25:23 am by FinalMinuet »
Qyzbud
Guest
« Reply #2 on: December 07, 2007, 06:03:33 am »

Quote from: InVerse on December 07, 2007, 01:54:30 am
The game doesn't actually get saved until after you respond to the question of whether or not you intend to keep playing.

Oh my! That could sure come as a rude surprise...

I mean, what if one was to hastily switch off their Gameboy, faithfully trusting the king's word?
Curse you, King Lars! Shocked
Sliver X
Guest
« Reply #3 on: December 07, 2007, 07:05:22 am »

Yeah, NES DW saves as soon as you pick "Yes". You can assign the saving dialogue to any character in the game, as well, but it always restarts you at Tantegel when you resume.
Moulinoski
Guest
« Reply #4 on: December 07, 2007, 08:39:53 am »

Quote from: InVerse on December 07, 2007, 01:54:30 am
Thanks to a mistyped directory in my VBA config, I noticed something. When the King tells you that your game has been saved (or your quest recorded, to be accurate) in the GBC remake of Dragon Warrior, he's lying through his teeth. The game doesn't actually get saved until after you respond to the question of whether or not you intend to keep playing. What is the significance of this? Absolutely nothing, but since random bits of information are the foundation upon which ROM hacking is built, I figured I'd pass it along.

I was going to test out the NES version to see if the same thing happens there, but then I remembered that I'm lazy.

Ewwww... Good thing I always responded to the second question then... :< Or good thing I never noticed if my progress hadn't been saved. X_x
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