I'm hacking a 'LoROM' game at the moment (Super Metroid). I think I understand mappers pretty well at this point, and I understand what LoROM means and what it doesn't mean. That's not what I need clarification of.
Someone mentioned LoROM usually uses $[70-7f|f0-ff]:[0000-7fff] to access SRAM. Anomie's memory map mentions that F0-FF can read and write at a higher speed with the appropriate bit set.
So, my questions are: Can I switch the game to use those addresses for faster SRAM access and maybe even as expanded RAM? And how do emulators / flash carts decide how to map or mirror the sram addresses?