+  RHDN Forum Archive
|-+  Romhacking
| |-+  ROM Hacking Discussion
| | |-+  Ogre Battle (PSX) Graphics Hacking; Tips on how to handle palettes?
Pages: 1 2 3 [4]
Author Topic: Ogre Battle (PSX) Graphics Hacking; Tips on how to handle palettes?  (Read 2 times)
Lupus Erectus
Guest
« Reply #45 on: February 10, 2008, 02:22:07 pm »

Works flawlessly  :beer:

PCSX savestate (hacked a bit) and vram dump:
http://rapidshare.com/files/90958019/dump.7z.html
I DLed the save file from gamefaqs.

Faustwolf, the vram.bin in that file contains all the unit's palettes  if you're interested.
« Last Edit: February 11, 2008, 12:12:02 pm by Lupus Erectus »
creaothceann
Guest
« Reply #46 on: February 11, 2008, 12:34:01 pm »

Thanks! Smiley
FaustWolf
Guest
« Reply #47 on: February 11, 2008, 02:34:45 pm »

Got it Lupus, thanks! :woot!:
Pages: 1 2 3 [4]  


Powered by SMF 1.1.4 | SMF © 2006-2007, Simple Machines LLC