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Author Topic: Game-Specific Documents and Utilities  (Read 206 times)
FinalMinuet
Guest
« on: November 30, 2007, 08:56:23 am »

I've been hacking for about a year now, and I find that I enjoy writing documentation and programs than actually hacking the game. So, I decided to go with the flow. My skill with languages like C, C#, and Java completely eclipses my skill with 6502 and 65816.

What do you look for in a good game-specific document? And what do you look for in a good game editing utility? Are there any of both that you would recommend I read/use so that I could learn something new? Anything else you want to comment about?

EDIT: I also write small utility programs. An example would be a program that converts an IPS patch into a human-readable format so you can read exactly what bytes at what addresses are modified. Any of the questions above apply here too.
« Last Edit: November 30, 2007, 01:16:07 pm by FinalMinuet »
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