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Author Topic: working on Wolfenstein 3d (SNES) Graphix hack. need help with sprites  (Read 860 times)
der Warst
Guest
« on: November 17, 2007, 08:53:08 pm »

Hey there,

I'm working on a complete graphical (and maybe also sound) reshaping of Wolfenstein 3d for SNES. I found out that it's actually fairly easy to exchange the wall textures and floor and ceiling color once you have found the right settings for bitplanes and stuff in Tilemol. I also found the palette for most of the stuff pretty easily.

BUT: I have a big problem with the sprites, because they are stored as a continuous stream of pixels which also seem to be in some order I don't quite understand yet and. I don't know how I should descramble them to be replaced with my own sprites. And then rescramble my own sprites to fit in their place afterwards.

For Example, this is what one frame of the first Boss looks like:



I guess the code above or below is the map data or something and I suppose I should find a way of extracting the map data to be able to edit the sprites somehow, but I'm lost here, because I don't quite know what to look for.

Thanks for any help,
der Warst
« Last Edit: November 17, 2007, 10:06:32 pm by der Warst »
sb iq
Guest
« Reply #1 on: November 18, 2007, 04:50:52 am »

I maybe a newbie to romhacking, but maybe I have something useful to say.

Perhaps the first thing you should do is figure out how to piece it back all together, a painful task indeed.

Maybe try putting the color black (or some other color) on one section of that mess, load it in the game where you fight that boss, take note where black (or some other color you chose) shows up on the boss. Then start over and do the exact same thing again, except color in a different section, and so on and so forth.

Then come up with some method from your notes on how to insert your own sprites by dividing it up and placing it in the appropriate places.

That is what I would do in your situation.

Good luck, sounds like you will really need it.  Sad
« Last Edit: November 18, 2007, 04:58:46 am by sb iq »
KungFuFurby
Guest
« Reply #2 on: November 18, 2007, 10:04:07 am »

Super Noah's Ark 3D, a commercial unlicenced game, used the Wolfenstein 3D engine. You could look up that game to see what got modified there. This includes sound...
Solid One
Guest
« Reply #3 on: November 21, 2007, 08:59:53 am »

I suspect that you'll find alotta compression problems ahead. anyway, good luck.

PS: I have a suggestion for your hack. Why don't you bring back the censored blood from PC versions? And, if possible, try putting german voices from PC version in your Hack. American version screwed up the game.
KungFuFurby
Guest
« Reply #4 on: November 21, 2007, 12:00:37 pm »

Actually, that's a good idea! Why not make a modified SNES version that's not censored?
UglyJoe
Guest
« Reply #5 on: November 21, 2007, 12:07:14 pm »

Quote from: KungFuFurby on November 21, 2007, 12:00:37 pm
Actually, that's a good idea! Why not make a modified SNES version that's not censored?

Because the PC version would still be a whole lot better?
Aerdan
Guest
« Reply #6 on: November 21, 2007, 12:08:53 pm »

Hell, you could work with WolfenDoom, and anyone with a Doom source-port could play. :p
Daniel
Guest
« Reply #7 on: November 21, 2007, 02:00:01 pm »

Or Wolfedit ...
Kitsune Sniper
Guest
« Reply #8 on: November 21, 2007, 02:58:56 pm »

...

I'm getting a hankering to port Super Noah's Ark 3D to Doom II... XD
Solid One
Guest
« Reply #9 on: November 22, 2007, 05:03:36 am »

Quote from: UglyJoe on November 21, 2007, 12:07:14 pm
Quote from: KungFuFurby on November 21, 2007, 12:00:37 pm
Actually, that's a good idea! Why not make a modified SNES version that's not censored?

Because the PC version would still be a whole lot better?

PC version is bigger and better, but there's some stuff present only in SNES versions. there's alotta new weapons to get in SNES version.
I.S.T.
Guest
« Reply #10 on: November 22, 2007, 05:25:29 am »

Quote from: Kitsune Sniper on November 21, 2007, 02:58:56 pm
...

I'm getting a hankering to port Super Noah's Ark 3D to Doom II... XD

WHY ARE YOU EVIL?!
KungFuFurby
Guest
« Reply #11 on: November 22, 2007, 11:21:53 am »

Let's get back to modifying the SNES version, shall we? Besides, we have someone intrested in doing that.
Daniel
Guest
« Reply #12 on: November 22, 2007, 12:47:25 pm »

Quote
PC version is bigger and better, but there's some stuff present only in SNES versions. there's alotta new weapons to get in SNES version.

The Rocket Launcher and Flamethrower aren't just in the SNES version- they're in the Mac version too...

Quote
Let's get back to modifying the SNES version, shall we?


Why? Both PC and Mac versions have freely available editors that allow the change and customization of just about every aspect of this game, plus they offer higher resolution and sound as well. Why not just spend ones time on one of those?
frantik
Guest
« Reply #13 on: November 22, 2007, 02:33:14 pm »

It looks like the frames are rotated 90 degrees and compressed using 'run-length-encoding'

what program did you use to generate that screen shot?  I looked for "tilemol" on google but got nowhere
Daniel
Guest
« Reply #14 on: November 22, 2007, 02:39:34 pm »

I think he meant "Tile Molester", frantik.
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