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Author Topic: How to use SMBED - Japanese background editor and metatile editor for SMB  (Read 2 times)
frantik
Guest
« on: November 03, 2007, 12:17:47 am »

How to use SMBED.exe from
http://betaworld.hp.infoseek.co.jp/tool.html
http://betaworld.hp.infoseek.co.jp/soft/SMB.zip

SMBED is a useful program for modifying backgrounds as well as general metatile editing.  Unfortunately for many the program is completely in Japanese which makes it a bit tough to use.  I've put together this simple tutorial explaining the various options.

Program Start

When you first start the program the file open dialog will appear.  Select the SMB ROM file you wish to use.

Metatile editor



Once you have selected a ROM, the Metatile editor will be displayed.  It is the smaller of the two windows.

A - Select a metatile.  A list of the default metatiles is included in the appendix
B - Select a palette. (Overworld, underground, water, castle)
C - Table of background tiles.
D - The currently selected metatile will be displayed in the box.  You can define the individual tiles which make up the metatile with the 4 text boxes below.
E - Three buttons:
   Top: Open a new ROM without saving (a confirmation window will appear)
   Middle: Save ROM (a confirmation window will appear)
   Bottom: Switch to Background editor
   
   
Background editor:



The background editor is the larger of the two windows.  It is used to modify the background tiles and layout.

A - Background editor main window.  Left click to rotate the current column down one metatile.  Right click to rotate the current background tile.
B - Background tile editor.  The background tiles are displayed above.  The three text boxes below each column are used to define that column's metatiles.
C - Three buttons:
   Top: Open a new ROM without saving (a confirmation window will appear)
   Middle: Save ROM (a confirmation window will appear)
   Bottom: Switch to Metatile editor
D - Add gridlines to background editor main window.
E - Metatile table
F - Select palette.  (Overworld, underground, water, castle)
G - Select background type to edit in main window. (Cloud, mountain, fence)

===

Appendix

List of metatiles (with thanks to doppleganger & the smb disassembly):

00  blank
01  black metatile
02  bush left
03  bush middle
04  bush right
05  mountain left
06  mountain left bottom/middle center
07  mountain middle top
08  mountain right
09  mountain right bottom
0a  mountain middle bottom
0b  bridge guardrail
0c  chain
0d  tall tree top, top half
0e  short tree top
0f  tall tree top, bottom half
10  warp pipe end left, points up
11  warp pipe end right, points up
12  decoration pipe end left, points up
13  decoration pipe end right, points up
14  pipe shaft left
15  pipe shaft right
16  tree ledge left edge
17  tree ledge middle
18  tree ledge right edge
19  mushroom left edge
1a  mushroom middle
1b  mushroom right edge
1c  sideways pipe end top
1d  sideways pipe shaft top
1e  sideways pipe joint top
1f  sideways pipe end bottom
20  sideways pipe shaft bottom
21  sideways pipe joint bottom
22  seaplant
23  blank, used on bricks or blocks that are hit
24  flagpole ball
25  flagpole shaft
26  blank, used in conjunction with vines
   
40  vertical rope
41  horizontal rope
42  left pulley
43  right pulley
44  blank used for balance rope
45  castle top
46  castle window left
47  castle brick wall
48  castle window right
49  castle top w/ brick
4a  entrance top
4b  entrance bottom
4c  green ledge stump
4d  fence
4e  tree trunk
4f  mushroom stump top
50  mushroom stump bottom
51  breakable brick w/ line
52  breakable brick
53  breakable brick (not used)
54  cracked rock terrain
55  brick with line (power-up)
56  brick with line (vine)
57  brick with line (star)
58  brick with line (coins)
59  brick with line (1-up)
5a  brick (power-up)
5b  brick (vine)
5c  brick (star)
5d  brick (coins)
5e  brick (1-up)
5f  hidden block (1 coin)
60  hidden block (1-up)
61  solid block (3-d block)
62  solid block (white wall)
63  bridge
64  bullet bill cannon barrel
65  bullet bill cannon top
66  bullet bill cannon bottom
67  blank used for jumpspring
68  half brick used for jumpspring
69  solid block (water level, green rock)
6a  half brick (Huh)
6b  water pipe top
6c  water pipe bottom
6d  flag ball (residual object)     
   
80  cloud left
81  cloud middle
82  cloud right
83  cloud bottom left
84  cloud bottom middle
85  cloud bottom right
86  water/lava top
87  water/lava
88  cloud level terrain
89  bowser's bridge
       
c0  question block (coin)
c1  question block (power-up)
c2  coin
c3  underwater coin
c4  empty block
c5  axe
   
   
   
insectduel
Guest
« Reply #1 on: November 03, 2007, 12:48:28 pm »

I've been using the SMB TSA Editor for years. Even with hex Editing. I wish Beta could have done the same for Sprites also. But that's covered in SMB Remodeler, I think? But I have to Hex Edit the sprite's TSA's.

But thanks for the translation, but unfortuentely, I don't have WinXP or a Hi-Res Screen to edit the background.

I kept most of my Japanese SMB1 Editing stuff on my webpage. If you wan't. But I'm not sure if there's more than I have now.

Neil
Guest
« Reply #2 on: January 02, 2009, 08:26:55 am »

-necrobump to save a thread from the great board prune of 2009-
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