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Topic: Sorry to be a bother (Final Fantasy Mystic Quest) (Read 588 times)
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Edea
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« on: October 19, 2007, 04:16:36 pm » |
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I ran a search for the words in parenthesis in the topic title and most of the hits were about a translation project, so I'm hoping this isn't a repeat topic. Does anyone here know where the equipment and monster statistics are in the ROM of this game? I've been relative searching, corrupting, and combing through with a tile editor (so I didn't corrupt graphics) for hours now. Apparently the stats that show up on the game screen are not the ones stored in the ROM (I've been using the attack power of a Jumbo Bomb (EDIT: Erm, Mega Grenade, lol), 162 ($A2)). If this is in the wrong spot, I apologize. Any help would be greatly appreciated. EDIT 2: Something like this: Weapon Location. Are there any other ROM maps out there? The one I linked to is the one for which weapon a character currently has equipped/how many there are...
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« Last Edit: October 19, 2007, 05:48:18 pm by Edea »
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Lenophis
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« Reply #1 on: October 19, 2007, 05:52:03 pm » |
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SharkESP did some work on Mystic Quest many years ago, but I can't find his site so I'm not sure where his notes are. I think he had an AOL site, but all searches turn up blank.
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Edea
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« Reply #2 on: October 19, 2007, 06:04:06 pm » |
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Got to his AOL site, it has a -beautiful- monster stat list, with offsets (including elemental responses). So THAT's taken care of. Equipment is still up in the air, though, he didn't have that. Thank you so much, Lenophis! EDIT: FINALLY! I think I've found it on my own (tested it on the Steel Sword and successfully altered its in-game attack power), but really, now, the attack powers do NOT match what's on the screen, at all; not even for the bombs!! The bomb attack powers in the ROM are $0E, $19, and $24 (14, 25, and 36?! That's not what it says on the game screen at all! No wonder I was having so many problems! They seem to all be off by x4.5...weird :huh:). Anyway, the start of the equipment addresses seems to be $13E00, in case anyone else wants to know . If there are any other hacking insights for this game, I'd love to hear them.
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« Last Edit: October 19, 2007, 07:58:41 pm by Edea »
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Edea
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« Reply #3 on: October 19, 2007, 11:03:03 pm » |
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K, The following are what I have as the offsets for the weapons and armor stats. For all of these, this is the first byte of the item's stats. These don't have anything to do with weapon graphics (I don't believe, at least). (Sorry for the double post, wanted to keep this separate; I'd appreciate someone testing these out for me if anyone gets bored). Hope someone can use this; geez, that took long enough o_O. (View) Each armor piece's stats are 5 bytes long, and I think they go in this order: =============================================================================== *Element Conditions Inflicted/Protected Against. 01-Projectile attacks (such as arrows, and yes, monsters DO use these!) 02-Slashing attacks (such as swords, and yes, monsters DO use these!) 04-Bludgeoning attacks (such as axes, and yes, monsters DO use these!) 08-Dark attacks (For example, a Jelly's Drain ability; having this defense on will reverse the attack and heal you instead!) 10-Wind 20-Fire 40-Water 80-Earth
*Status Conditions Inflicted/Protected Against. 01-Silence 02-Blind 04-Poison 08-Confusion 10-Sleep 20-Paralysis 40-Petrification 80-Instant Death
*Type of item (00/Body Armor, 10/Accessory, 20/Shield, 80/Helmet).
*Defense Power (This value / 16 gives actual Def value in game, so a piece's Def value will never go over 15).
*Type of attribute bonus suite granted.
14327-Steel Helm 1432C-Moon Helm 14331-Apollo Helm 14336-Steel Armor 1433B-Noble Armor 14340-Gaia's Armor 14345-Relica Armor 1434A-Mystic Robe 1434F-Flame Armor 14354-Black Robe 14359-Steel Shield 1435E-Venus Shield 14363-Aegis Shield 14368-Ether Shield 1436D-Charm 14372-Magic Ring 14377-Cupid Locket
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« Last Edit: October 20, 2007, 05:28:40 pm by Edea »
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DarknessSavior
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« Reply #4 on: October 20, 2007, 01:21:03 pm » |
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This intrigues me. What exactly are your intentions with this data?
(Also, if you need any other information, I'll help with what I can. I'm the guy who's doing the retranslation of FF:MQ)
~DS
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Edea
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« Reply #5 on: October 20, 2007, 02:15:37 pm » |
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The honest reason is that many enemies in the game have access to petrification attacks way before you get the Aegis Shield. There's this one battlefield after the Lava Dome which is mostly inhabited by Sthenos. 75% of the time you'll get an Unexpected Attack; I swear, I wasn't even able to put in a single command for five straight battles, because they'd petrify both of my characters before I even got a turn! It just got annoying. So, I wanted to hardcode petrification prevention into the Venus Shield as well, that way by the time I got to the Lava Dome I'd already be immune to petrify (I know you can do that with GG/PAR codes, but a hardcode just seems like a cleaner solution, and I like doing novice rewriting of ROMs ). I've managed to do this successfully, too . Also, I wanted to add some status attacks to weapons besides the claws (so now I've renamed Steel Sword "Ether Sword", lowered its Attack Power slightly, had it give a MAG +5 bonus like a claw, and it now causes Sleep when it hits successfully). I haven't tried giving weapons new elemental attributes yet (for example, my bomb weapons cause Blindness; I'm thinking about trying to make them Fire-elemental, but haven't tested it yet). I also have zero idea where the weapon graphics pointers are or how to manipulate them effectively (such as trying to give the hero the graphic for a Morning Star instead of a Battle Axe).
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Jigglysaint
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« Reply #6 on: October 20, 2007, 11:52:21 pm » |
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This might seem advanced, but have you thought about changing where the chests are? For example, instead of the Knight Sword being in the Ice Temple, it could be somewhere else. You could change where the spells are located, and other things maybe.
What you would need to know is the sprite data and how it works. Sounds hard but I bet I could find it in a day, maybe less.
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JCE3000GT
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« Reply #7 on: October 21, 2007, 10:49:50 am » |
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http://www.blitzkrieginnovations.net/mqme.htmlI was working on this, but obviously life took away my excessive freetime. I do plan on finishing it. I really want to do a good quality MQ hack.
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Edea
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« Reply #8 on: October 21, 2007, 11:22:30 am » |
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I would also like to see it completed, that utility I already have on my HD (lulz). Great for monsters, but as you said it hasn't gotten to characters/equipment yet. Well, at least now I know where the data is.
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JCE3000GT
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« Reply #9 on: October 22, 2007, 06:55:51 pm » |
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I would also like to see it completed, that utility I already have on my HD (lulz). Great for monsters, but as you said it hasn't gotten to characters/equipment yet. Well, at least now I know where the data is.
If memory serves me correctly I believe the data for the items/characters are near the actual names. I know at least one of them is...maybe monsters? I can't remember as its been awhile since I messed with MQ. What irritates me is for such a simple game it has a hideously compressed font. As if they really were worried about having too large of a ROM right...they needed to save those precious bytes.
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