BRPXQZME
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« Reply #2415 on: November 10, 2011, 09:22:41 pm » |
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Funny that that’s all a collection of conclusions instead of actual reasons why Comic Sans looks offensive to the designer’s eye. Combine it with the fact that over 99% of uses are completely inappropriate and you have yourself a berserk button.
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rmco2003
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« Reply #2416 on: November 11, 2011, 05:27:43 am » |
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I hate it and I have no idea why I blame my art degree
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KingMike
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« Reply #2417 on: November 12, 2011, 06:39:04 pm » |
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It probably looks ugly, but the game likes to use 16x16 tile mode. So I hope it's passable for a credits roll screen. Changing the PPU to 8x8 mode would cause ugly glitches, and given that the game is set to scroll a tilemap stored in ROM, would probably cause a bigger mess to fix than it's worth (when the game reaches the end of the tilemap before it's timed to). Ended up best-guessing the one name I couldn't verify the spelling. The only potential lead I found in a Google search ended with a 403 Forbidden error. Somehow I get the feeling I'll have to use it for the continue screen as well. It was used for the final boss text, but since it was the only screen of in-game dialouge, and the only place the particular font was used, I could cheat it by writing the text in 8x16 across multiple 16x16 tiles.
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Gideon Zhi
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« Reply #2418 on: November 12, 2011, 08:13:13 pm » |
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I think that's actually the prettiest 16x16 font I've ever seen.
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Zeemis
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« Reply #2420 on: November 20, 2011, 11:52:50 am » |
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Can you not use jpg? lol
jpg = shit quality.
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I.S.T.
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« Reply #2421 on: November 26, 2011, 05:05:33 pm » |
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Oversimplification. You can make good looking jpgs. though, with a simple color palette like MMX's, you don't really need jpg. png is fine and would actually be smaller.
Still, nothing wrong with jpg.
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Zeemis
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« Reply #2422 on: November 26, 2011, 07:18:58 pm » |
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jpgs are fine if you're taking pictures of your family, but they're absolutly terrible for pictures using sprites and tiles. I have yet to ever see a jpg which preserved the pixel quality for something like this.
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reyvgm
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« Reply #2423 on: November 27, 2011, 03:13:33 am » |
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JPEG uses lossy compresion, so it will always lose data. You can't tell on "family photos" because there are so many colors that you can't really tell the difference if there's a few thousands colors missing.
On non-true color images like videogame screens, JPG is a terrible choice to use. It's best to just use PNG. It uses more space than GIF and sometimes JPG, but it retains all its quality and nowadays, it doesn't really make a difference if the image is 50KB bigger than another format.
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RedComet
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« Reply #2424 on: November 27, 2011, 07:49:52 am » |
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JPEG uses lossy compresion, so it will always lose data. You can't tell on "family photos" because there are so many colors that you can't really tell the difference if there's a few thousands colors missing.
If your family looks like mine, losing data is usually a good thing! :laugh:
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Aerdan
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« Reply #2425 on: November 27, 2011, 08:44:39 am » |
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Use JPEG when: - The game is high-colour, high-resolution (PS1 and beyond, typically)
- You're taking pictures of real things.
Use PNG when: - The game is low-color, or features detailed work which would be damaged by JPEG.
- Lossless compression is desired.
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Gideon Zhi
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« Reply #2426 on: December 02, 2011, 09:26:51 pm » |
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Moulinoski
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« Reply #2427 on: December 02, 2011, 09:54:14 pm » |
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If your family looks like mine, losing data is usually a good thing! :laugh:
HA! Now that made my day!
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Pencil
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« Reply #2428 on: December 02, 2011, 10:12:18 pm » |
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All I can say is yes, please. I'm not sure what the differences are between the PC and the SNES versions (I know the PSX one had some extra scenes), but all the same, I'll definitely be looking into this whenever it's finished.
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Azkadellia
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« Reply #2429 on: December 02, 2011, 10:18:33 pm » |
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It's similar to the PSX port, but items locations differ.
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