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Author Topic: Somethin' wrong with my Geiger?  (Read 297 times)
DarknessSavior
Guest
« on: October 08, 2007, 07:44:04 am »

I had posted this in a different topic, but now it's gotten worse. At first, my Geiger wouldn't breakpoint for the main dialogue in the version of Demon's Blazon with my first ASM hack in it (it would still breakpoint for, say, the 16x16 intro). It would, however, breakpoint for the non-ASM version I still have. Now, it won't breakpoint for ANY of those.

I took a screenshot of my Geiger settings, the breakpoint addresses, and such, in case that may be the problem (WARNING: It's a full desktop screenshot, I don't have a huge resolution, but it is a large image).

http://dsrh.hokuten.net/dbasm.png

Anyone know why that may be happening?

~DS
DaMarsMan
Guest
« Reply #1 on: October 08, 2007, 09:09:23 am »

Could it be that you have to open up the breakpoint screen and hit OK again every time you reset the rom or load a save state. I know that was always really annoying for me.
DarknessSavior
Guest
« Reply #2 on: October 08, 2007, 09:18:10 am »

O.o

I didn't know you had to do that. Though, I remember loading a save state (before the first bit of script) and just walking into the breakpoint, having set it beforehand. I'm gonna try it, though. Maybe I'm remembering wrong.

Edit: Yep. So stupid to have to do that, but it works. Thanks DMM!

~DS
Nightcrawler
Guest
« Reply #3 on: October 08, 2007, 12:45:14 pm »

Yup. That annoys me as well. Too bad Geiger seems to have abandoned any future development on this and byuu hasn't or can't, I forget, added debugger functionality back into BSNES (of course even then, without savestates, it limits it's usefuless).

Seems SNES debugger development (unless ZSNES is secretly coming to the rescue) has stagnated and become outdated. There doesn't seem to be any active debugger development efforts.

If nothing else, Geiger's is based on a now very old version of SNES9x, so it becomes less and less useful as time goes on.
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