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Author Topic: Final Fantasy VI Advance: Hack to SNES?  (Read 1221 times)
Wheelbarrow
Guest
« on: September 19, 2007, 12:57:54 pm »

FF6 is one of my all time faves, but I just can't deal with the shoddy sound quality on the GBA compared to the SNES. How hard would it be add all the new stuff and gfx/translation changes to the SNES version?
Ryusui
Guest
« Reply #1 on: September 19, 2007, 04:19:37 pm »

It would be an epic undertaking. And I don't mean "have a pair of Hobbits cross Mordor in the vain hope that they might toss the One Ring into the Crack of Doom and save all of creation before the Dark Lord Sauron gets his hands on it" epic. I mean "move the entirety of Mount Everest to the Sea of Tranquility" epic.

Could it be done? Yes. Given several thousand metric buttloads of time, effort and cursing, you could do that. The translation would probably be the single easiest part, but the other sundries would be pure hell. (You'd also have to implement an 8x8 proportional font to get the proper monster names in.)
Gemini
Guest
« Reply #2 on: September 19, 2007, 09:57:45 pm »

Both games share almost the same source code, so yeah, it's possible. Some things, like the expanded magic data structures, need some major asm hacks to load fine, but most of the original data is compatible with the GBA port and vice versa.
Piotyr
Guest
« Reply #3 on: September 20, 2007, 11:07:37 pm »

The ffVI hack or whatever they call it now is pretty much ripping the game apart, woulden't it be at least a bit easier with the information they have garnered from it?
Numonohi_Boi
Guest
« Reply #4 on: September 21, 2007, 03:14:03 am »

true, but I'm sure there would be some considerable expanding of the rom needed. I don't know all the technical details but I know they can't really add a whole lot of new enemies etc, which could be a problem, or could not.
StIoachim
Guest
« Reply #5 on: September 21, 2007, 04:24:17 pm »

Panzer, given how ARM architecture works, expanding a GBA rom is easy, you can use absolute adresses directly, in most cases, so expanding isn't an issue
Lenophis
Guest
« Reply #6 on: September 21, 2007, 04:39:25 pm »

Given the context, I'd say he was referring to expanding a SNES rom, which is what this is about. FF6A is 8 megs in size. If some things were planned extensively and carefully, doing it in 6 on the SNES might be possible. Worth it? Not a chance.
Ryusui
Guest
« Reply #7 on: September 21, 2007, 06:59:57 pm »

Yay, I've been sigged. ^_^

Now, pardon my ignorance, but I thought 32Mb (4MB) was an ironclad maximum for SNES cart size, unless you use some kind of batty mapper chip?
Lenophis
Guest
« Reply #8 on: September 21, 2007, 08:42:02 pm »

Quote from: Ryusui on September 21, 2007, 06:59:57 pm
Yay, I've been sigged. ^_^
:angel:

Quote
Now, pardon my ignorance, but I thought 32Mb (4MB) was an ironclad maximum for SNES cart size, unless you use some kind of batty mapper chip?
Indeed and indeed.
« Last Edit: September 21, 2007, 08:50:21 pm by Lenophis »
Numonohi_Boi
Guest
« Reply #9 on: September 21, 2007, 09:56:59 pm »

Quote from: Lenophis on September 21, 2007, 04:39:25 pm
Given the context, I'd say he was referring to expanding a SNES rom, which is what this is about. FF6A is 8 megs in size. If some things were planned extensively and carefully, doing it in 6 on the SNES might be possible. Worth it? Not a chance.

score for Lenophis, I was referring to the SNES version.
Wheelbarrow
Guest
« Reply #10 on: September 22, 2007, 12:09:38 pm »

Quote from: Piotyr on September 20, 2007, 11:07:37 pm
The ffVI hack or whatever they call it now is pretty much ripping the game apart, woulden't it be at least a bit easier with the information they have garnered from it?

Hmm... What is this FFVI hack you speak of?
Lenophis
Guest
« Reply #11 on: September 22, 2007, 12:27:16 pm »

I believe it's called "Pandora's Box" now. The project has been so immense, that the topic here has gotten to 78 pages. That's a lot of nonsense to sort through. It's hard to gauge where the really in-depth stuff starts, since it's all over the place. However, read through the whole thread at your own peril. There is also a link to the project's board at DBI in my sig. More organized, but only because there's less posting.
Numonohi_Boi
Guest
« Reply #12 on: September 22, 2007, 09:21:31 pm »

it's the second largest topic (measured by number of posts) on the forum next to the screenshots thread. it's also the second "most visited" Smiley
StIoachim
Guest
« Reply #13 on: September 23, 2007, 04:48:48 pm »

Quote from: Panzer88 on September 21, 2007, 09:56:59 pm
Quote from: Lenophis on September 21, 2007, 04:39:25 pm
Given the context, I'd say he was referring to expanding a SNES rom, which is what this is about. FF6A is 8 megs in size. If some things were planned extensively and carefully, doing it in 6 on the SNES might be possible. Worth it? Not a chance.

score for Lenophis, I was referring to the SNES version.

Duh, I completely misunderstood the topic idea, sorry guys  Embarrassed
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